Core/GameEngine/Model/Player/PlayerDatas.cs
@@ -560,8 +560,8 @@ baseData.ExAttr4 = value; break; case PlayerDataRefresh.ExAttr5: var oldExAttr5 = baseData.ExAttr5; baseData.ExAttr5 = value; var oldExAttr5 = baseData.CrossServerFlag; baseData.CrossServerFlag = value; if (oldExAttr5 > 2 && value <= 2) { @@ -639,7 +639,7 @@ baseData.ExAttr12 = value; break; case PlayerDataRefresh.ExAttr13: baseData.ExAttr13 = value; baseData.ServerGroupId = value; break; case PlayerDataRefresh.ExAttr14: baseData.ExAttr14 = value;