System/CrossServerOneVsOne/CrossServerOneVsOneModel.cs
@@ -128,7 +128,7 @@ private void OnLoadMapFinish() { var dataMapId = dungeonModel.GetDataMapIdByMapId(PlayerDatas.Instance.baseData.MapID); if (recordDataMapId == CrossServerDataMapId if ((recordDataMapId == CrossServerDataMapId || recordDataMapId == 1000) && dataMapId != CrossServerDataMapId) { var pkSeason = CrossServerOneVsOnePKSeason.Instance;