Core/GameEngine/Model/Player/PlayerDatas.cs
@@ -251,10 +251,13 @@ } } SDKUtility.Instance.RoleLevelUp(); } changeLV = value - baseData.LV; baseData.LV = (ushort)value; if (changeLV > 0) { SDKUtility.Instance.RoleLevelUp(); } break; case PlayerDataType.TotalExp: baseData.TotalExp = value;