Core/GameEngine/Model/Player/PlayerDatas.cs
@@ -683,6 +683,8 @@ break; case PlayerDataRefresh.PlayerPKState: extersion.pkState = (int)value; if (baseData.MapID != 31220) { if (hero != null) { if (value == 1) @@ -701,6 +703,7 @@ } } } } break; case PlayerDataRefresh.IsAttackBossState: extersion.bossState = (int)value;