System/WindowJump/WindowJumpMgr.cs
@@ -798,8 +798,6 @@ case JumpUIType.UnionFunc2: case JumpUIType.UnionWarehouse: case JumpUIType.UnionHall: case JumpUIType.UnionTask: case JumpUIType.UnionTask2: case JumpUIType.UnionActive1: case JumpUIType.UnionActive2: if (!PlayerDatas.Instance.fairyData.HasFairy) @@ -1427,6 +1425,8 @@ /// <summary> /// 规则是每个系统对应标签页顺序 /// </summary> /// [XLua.LuaCallCSharp] public enum JumpUIType { None = 0,