Fight/GameActor/GA_NpcClientFightNorm.cs
@@ -55,6 +55,18 @@ public bool heroAttacked; public int posIndex = -1; public UnityEngine.Events.UnityAction OnAttacked; public void BeAttacked() { if (OnAttacked != null) { OnAttacked(); } heroAttacked = true; } protected override void OnInit(GameNetPackBasic package) { base.OnInit(package); @@ -135,7 +147,11 @@ m_NPCInteractProcessor = null; } m_AIHandler = null; if (m_AIHandler != null) { m_AIHandler.UnInit(); m_AIHandler = null; } if (m_Obstacle) {