少年修仙传客户端代码仓库
client_linchunjie
2019-04-18 924bda63ce0ea083df42007d0e7a87426c44185d
System/Alchemy/AlchemyBasicDrugWin.cs
@@ -6,6 +6,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
@@ -14,7 +15,13 @@
    public class AlchemyBasicDrugWin : Window
    {
        [SerializeField] AlchemyBasicPanel m_AlchemyPanel;
        [SerializeField] AlchemyScrollBehaviour m_AlchemyScroll;
        [SerializeField] AlchemyDrugBriefBehaviour m_AlchemyDrug;
        [SerializeField] AlchemyStudyBehaviour m_AlchemyStudy;
        [SerializeField] AlchemyBriefBehaviour m_AlchemyBrief;
        [SerializeField] AlchemyStoveBehaviour m_AlchemyStove;
        AlchemyModel model { get { return ModelCenter.Instance.GetModel<AlchemyModel>(); } }
        #region Built-in
        protected override void BindController()
        {
@@ -26,9 +33,15 @@
        protected override void OnPreOpen()
        {
            Display();
            SetDefaultSelect();
            m_AlchemyPanel.Display((int)AlchemyType.Normal);
            m_AlchemyScroll.Display((int)AlchemyType.Normal);
            DisplayAlchmey();
            m_AlchemyDrug.Display();
            m_AlchemyStove.Display();
            model.selectAlchemyRefresh += SelectAlchemyRefresh;
            model.selectQualityRefresh += SelectQualityRefresh;
        }
        protected override void OnAfterOpen()
@@ -37,7 +50,14 @@
        protected override void OnPreClose()
        {
            m_AlchemyPanel.Dispose();
            m_AlchemyScroll.Dispose();
            m_AlchemyDrug.Dispose();
            m_AlchemyStudy.Dispose();
            m_AlchemyBrief.Dispose();
            m_AlchemyStove.Dispose();
            model.selectAlchemyRefresh -= SelectAlchemyRefresh;
            model.selectQualityRefresh -= SelectQualityRefresh;
        }
        protected override void OnAfterClose()
@@ -45,9 +65,42 @@
        }
        #endregion
        void Display()
        void SetDefaultSelect()
        {
            var qualities = AlchemyConfig.GetAlchemyQualities((int)AlchemyType.Normal);
            model.selectQuality = qualities.First();
            var alchemys = AlchemyConfig.GetAlchemies((int)AlchemyType.Normal, model.selectQuality);
            model.selectAlchemy = alchemys[0];
        }
        private void SelectQualityRefresh()
        {
            var alchemys = AlchemyConfig.GetAlchemies((int)AlchemyType.Normal, model.selectQuality);
            model.selectAlchemy = alchemys[0];
        }
        private void SelectAlchemyRefresh()
        {
            DisplayAlchmey();
        }
        void DisplayAlchmey()
        {
            var grasp = model.IsGraspRecipe(model.selectAlchemy);
            m_AlchemyStudy.gameObject.SetActive(!grasp);
            m_AlchemyBrief.gameObject.SetActive(grasp);
            if (grasp)
            {
                m_AlchemyStudy.Display();
                m_AlchemyBrief.Dispose();
            }
            else
            {
                m_AlchemyBrief.Display();
                m_AlchemyStudy.Dispose();
            }
        }
    }
}