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| | | using System;
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| | | using System.Collections;
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| | | using System.Collections.Generic;
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| | | using System.Linq;
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| | | using UnityEngine;
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| | | using UnityEngine.UI;
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| | |
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| | |
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| | | public class AlchemyBasicDrugWin : Window
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| | | {
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| | | [SerializeField] AlchemyBasicPanel m_AlchemyPanel;
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| | | [SerializeField] AlchemyScrollBehaviour m_AlchemyScroll;
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| | | [SerializeField] AlchemyDrugBriefBehaviour m_AlchemyDrug;
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| | | [SerializeField] AlchemyStudyBehaviour m_AlchemyStudy;
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| | | [SerializeField] AlchemyBriefBehaviour m_AlchemyBrief;
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| | | [SerializeField] AlchemyStoveBehaviour m_AlchemyStove;
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| | |
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| | | AlchemyModel model { get { return ModelCenter.Instance.GetModel<AlchemyModel>(); } }
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| | | #region Built-in
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| | | protected override void BindController()
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| | | {
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| | |
| | |
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| | | protected override void OnPreOpen()
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| | | {
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| | | Display();
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| | | SetDefaultSelect();
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| | |
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| | | m_AlchemyPanel.Display((int)AlchemyType.Normal);
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| | | m_AlchemyScroll.Display((int)AlchemyType.Normal);
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| | | DisplayAlchmey();
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| | | m_AlchemyDrug.Display();
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| | | m_AlchemyStove.Display();
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| | |
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| | | model.selectAlchemyRefresh += SelectAlchemyRefresh;
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| | | model.selectQualityRefresh += SelectQualityRefresh;
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| | | }
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| | |
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| | | protected override void OnAfterOpen()
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| | |
| | |
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| | | protected override void OnPreClose()
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| | | {
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| | | m_AlchemyPanel.Dispose();
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| | | m_AlchemyScroll.Dispose();
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| | | m_AlchemyDrug.Dispose();
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| | | m_AlchemyStudy.Dispose();
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| | | m_AlchemyBrief.Dispose();
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| | | m_AlchemyStove.Dispose();
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| | |
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| | | model.selectAlchemyRefresh -= SelectAlchemyRefresh;
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| | | model.selectQualityRefresh -= SelectQualityRefresh;
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| | | }
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| | |
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| | | protected override void OnAfterClose()
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| | |
| | | }
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| | | #endregion
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| | |
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| | | void Display()
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| | | void SetDefaultSelect()
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| | | {
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| | | var qualities = AlchemyConfig.GetAlchemyQualities((int)AlchemyType.Normal);
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| | | model.selectQuality = qualities.First();
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| | |
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| | | var alchemys = AlchemyConfig.GetAlchemies((int)AlchemyType.Normal, model.selectQuality);
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| | | model.selectAlchemy = alchemys[0];
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| | | }
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| | |
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| | | private void SelectQualityRefresh()
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| | | {
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| | | var alchemys = AlchemyConfig.GetAlchemies((int)AlchemyType.Normal, model.selectQuality);
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| | | model.selectAlchemy = alchemys[0];
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| | | }
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| | |
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| | | private void SelectAlchemyRefresh()
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| | | {
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| | | DisplayAlchmey();
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| | | }
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| | |
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| | | void DisplayAlchmey()
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| | | {
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| | | var grasp = model.IsGraspRecipe(model.selectAlchemy);
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| | | m_AlchemyStudy.gameObject.SetActive(!grasp);
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| | | m_AlchemyBrief.gameObject.SetActive(grasp);
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| | |
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| | | if (grasp)
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| | | {
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| | | m_AlchemyStudy.Display();
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| | | m_AlchemyBrief.Dispose();
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| | | }
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| | | else
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| | | {
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| | | m_AlchemyBrief.Display();
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| | | m_AlchemyStudy.Dispose();
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| | | }
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| | | }
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| | | }
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| | | }
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