少年修仙传客户端代码仓库
client_linchunjie
2019-04-17 925309e18b0e2a0b6226ce9fdfb2871137925f06
System/HazyRegion/HazyDemonKingPlayerBehaviour.cs
@@ -16,6 +16,7 @@
        [SerializeField] Transform m_ContainerFightState;
        [SerializeField] Image m_FightSign;
        [SerializeField] Text m_AtkState;
        [SerializeField] UIEffect m_FightingEffect;
        [SerializeField] Button m_SelectAtk;
        bool dirty = false;
@@ -102,14 +103,20 @@
                switch (atkState)
                {
                    case 0:
                        m_FightingEffect.Play();
                        m_FightSign.gameObject.SetActive(false);
                        m_AtkState.text = Language.Get("DemonKingFightState_0");
                        m_AtkState.color = UIHelper.GetUIColor(TextColType.Red, true);
                        break;
                    case 1:
                        m_FightingEffect.StopImediatly();
                        m_FightSign.gameObject.SetActive(true);
                        m_AtkState.text = Language.Get("DemonKingFightState_1");
                        m_AtkState.color = UIHelper.GetUIColor(TextColType.Red, true);
                        break;
                    case 2:
                        m_FightingEffect.StopImediatly();
                        m_FightSign.gameObject.SetActive(true);
                        m_AtkState.text = Language.Get("DemonKingFightState_2");
                        m_AtkState.color = UIHelper.GetUIColor(TextColType.NavyBrown, true);
                        break;