System/AssetVersion/DownLoadAndDiscompressTask.cs
@@ -3,6 +3,7 @@ using UnityEngine; using System; using Snxxz.UI; using System.Threading; public class DownLoadAndDiscompressTask : Singleton<DownLoadAndDiscompressTask> { @@ -124,8 +125,14 @@ private void OnFileDownLoadCompleted(bool _ok, AssetVersion _assetVersion) { var correctFile = false; if (_ok) { correctFile = _assetVersion.CheckLocalFileValid(true); } if (_ok && correctFile) { okCount++; _assetVersion.localValid = true; }