| | |
| | |
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| | | protected void AddToNpcPosList(GActorFight attacker, GActorFight target, int bodyControlId, Vector3 direction, List<NPCPos> npcPosList)
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| | | {
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| | | // Debug.LogFormat("{0} attack {1} ==================== 0", attacker.GetType().ToString(), target.GetType().ToString());
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| | | if (PreFightMission.Instance.IsFinished() == false)
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| | | {
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| | | return;
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| | |
| | | //Debug.Log("--------------------------- 8");
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| | | if (_player.MovingState != E_MovingState.Ride)
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| | | {
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| | | //Debug.Log("--------------------------- 9");
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| | | // Debug.LogFormat("{0} attack {1} ==================== 9", attacker.GetType().ToString(), target.GetType().ToString());
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| | | CB402_tagCMNPCBeatBack _beatBack = new CB402_tagCMNPCBeatBack();
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| | | _beatBack.ObjType = (byte)GameObjType.gotPlayer;
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| | | _beatBack.Count = 1;
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