Fight/GameActor/GA_Hero.cs
@@ -506,7 +506,8 @@ && !IsDaZuo() && State != E_ActorState.Roll && !s_MapSwitching && !heavenBattleModel.IsBattlePrepare; && !heavenBattleModel.IsBattlePrepare && !m_Beating; } public bool CanCastSkill() @@ -519,7 +520,8 @@ && State != E_ActorState.Roll && State != E_ActorState.Mocked && !s_MapSwitching && !heavenBattleModel.IsBattlePrepare; && !heavenBattleModel.IsBattlePrepare && !m_Beating; } public void StopAll()