LogicProject/System/ArenaActivity/ArenaWin.cs
@@ -176,7 +176,7 @@ ArenaModel.Instance.SendArenaBattle(PlayerID, 0); Clock.AlarmAfter(0.2, () => { ulong fightpower = tmpPlayer.FightPowerEx * 100000000 + tmpPlayer.FightPower; ulong fightpower = (ulong)tmpPlayer.FightPowerEx * 100000000 + tmpPlayer.FightPower; ArenaModel.Instance.SendArenaBattle(PlayerID, (byte)(PlayerDatas.Instance.baseData.FightPoint >= fightpower ? 1 : 2)); });