Core/GameEngine/Model/ConfigManager.cs
@@ -522,7 +522,7 @@ switch (_assetPath) { case AssetPath.Resource: path = AssetVersionUtility.GetAssetFilePath(StringUtility.Contact("config/", fileName, ".txt")); path = AssetVersionUtility.GetBuiltInAssetFilePath(StringUtility.Contact("config/", fileName, ".txt")); if (File.Exists(path)) { lines = File.ReadAllLines(path, Encoding.UTF8);