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| | | public void InitBuiltInAsset()
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| | | {
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| | | var path = AssetVersionUtility.GetAssetFilePath("builtin_assetbundle");
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| | | var path = AssetVersionUtility.GetBuiltInAssetFilePath("builtin_assetbundle");
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| | | var assetBundle = AssetBundle.LoadFromFile(path);
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| | | if (assetBundle == null)
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| | | {
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| | |
| | | yield return Co_LoadAssetBundleDependenice(_assetBundleInfo);
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| | | }
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| | |
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| | | var filePath = AssetVersionUtility.GetAssetFilePath(assetBundleName);
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| | | var isBuiltin = assetBundleName.Contains("builtin");
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| | | var filePath = isBuiltin?AssetVersionUtility.GetBuiltInAssetFilePath(assetBundleName) : AssetVersionUtility.GetAssetFilePath(assetBundleName);
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| | |
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| | | DebugEx.LogFormat("Co_LoadAssetBundle(): 将要加载的assetBundle包路径 => {0}", filePath);
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| | | var assetBundle = AssetBundle.LoadFromFile(filePath);
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| | |
| | |
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| | | Sync_LoadAssetBundleDependenice(_assetBundleInfo);
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| | |
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| | | string _path = AssetVersionUtility.GetAssetFilePath(assetBundleName);
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| | | var isBuiltin = assetBundleName.Contains("builtin");
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| | | string _path = isBuiltin ? AssetVersionUtility.GetBuiltInAssetFilePath(assetBundleName) : AssetVersionUtility.GetAssetFilePath(assetBundleName);
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| | | AssetBundle _assetBundle = AssetBundle.LoadFromFile(_path);
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| | |
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| | | CacheAssetBundle(assetBundleName, _assetBundle);
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