| | |
| | | /// </summary>
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| | | public UnityAction<NetworkReachability> OnNetworkStatusChanged;
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| | |
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| | | public bool builtinAssetCopyFinished { get; private set; }
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| | |
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| | | /// <summary>
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| | | /// 是否已经将StreamingAsset拷贝至目标路径
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| | | /// </summary>
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| | |
| | | {
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| | | return;
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| | | }
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| | |
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| | | #if UNITY_ANDROID
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| | | var builtinAssetsCopyFinishVersion = LocalSave.GetString("BuiltInAssetCopyCompleted_Android");
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| | | if (string.IsNullOrEmpty(builtinAssetsCopyFinishVersion))
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| | | {
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| | | builtinAssetCopyFinished = false;
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| | | }
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| | | else
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| | | {
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| | | builtinAssetCopyFinished = VersionConfig.Get().version == builtinAssetsCopyFinishVersion;
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| | | }
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| | | #endif
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| | | #if UNITY_IOS
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| | | var builtinAssetsCopyFinishVersion = LocalSave.GetString("BuiltInAssetCopyCompleted_IOS");
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| | | if (string.IsNullOrEmpty(builtinAssetsCopyFinishVersion))
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| | | {
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| | | builtinAssetCopyFinished = false;
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| | | }
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| | | else
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| | | {
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| | | builtinAssetCopyFinished = VersionConfig.Get().version == builtinAssetsCopyFinishVersion;
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| | | }
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| | |
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| | | var assetsCopyFinishVersion = LocalSave.GetString("AssetCopyCompleted_IOS");
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| | | if (string.IsNullOrEmpty(assetsCopyFinishVersion))
|