| | |
| | | {
|
| | | m_AutoImg.SetActive(false);
|
| | | }
|
| | | var surplus = dungeonEndTime - DateTime.Now;
|
| | | m_CountdownText.text = TimeUtility.SecondsToHMSCHSRetain((int)surplus.TotalSeconds, false, false);
|
| | | if (WindowCenter.Instance.IsOpen("CrossServerSettlementWin"))
|
| | | {
|
| | | return;
|
| | | }
|
| | | if (DateTime.Now >= dungeonEndTime)
|
| | | {
|
| | | m_CountdownText.text = "0";
|
| | | }
|
| | | else
|
| | | {
|
| | | var surplus = dungeonEndTime - DateTime.Now;
|
| | | m_CountdownText.text = TimeUtility.SecondsToHMSCHSRetain((int)surplus.TotalSeconds, false, false);
|
| | | }
|
| | | |
| | | }
|
| | | #endregion |
| | | private void DungeonCoolDownEvent(DungeonCoolDownType type)
|