System/Skill/TalentModel.cs
@@ -307,7 +307,7 @@ if (requireProperty != 0) { var requirePropertyValue = skillConfig.RequirePropertyValue(); if (UIHelper.GetPropertyMapPlayerData((PropertyType)requireProperty) < requirePropertyValue) if (UIHelper.GetPropertyValue((PropertyType)requireProperty) < requirePropertyValue) { error = 5; return false;