System/PlayerDead/PlayerDeadModel.cs
@@ -399,6 +399,14 @@ { C0305_tagCCliectReborn reborn = new C0305_tagCCliectReborn(); reborn.Type = (byte)rebornType; GameNetSystem.Instance.SendInfo(reborn); if (CrossServerUtility.IsCrossServer()) { GameNetSystem.Instance.SendToCrossServer(reborn); } else { GameNetSystem.Instance.SendInfo(reborn); } } }