System/OpenServerActivity/OpenServiceAchievementCell.cs
@@ -105,8 +105,9 @@ } if (TaypeNumber > 0)//可领 { m_TextNumber.gameObject.SetActive(true); m_TextNumber.text = carryOutNum + "/" + number; m_TextNumber.text = SetText(ID); m_Btn.gameObject.SetActive(true); UIEffect uieffect = m_Btn.GetComponent<UIEffect>(); uieffect.Play();