System/OpenServerActivity/OpenServerGiftWin.cs
@@ -117,7 +117,7 @@ void DisplayTimer() { var seconds = (int)(giftModel.overDueTime - TimeUtility.ServerNow).TotalSeconds; if (giftModel.allOverdue || giftModel.IsGiftOverdue(currentSelectId) || seconds <= 0) if (giftModel.IsGiftOverdue(currentSelectId) || seconds <= 0) { m_ContainerTime.gameObject.SetActive(false); m_Overdue.gameObject.SetActive(true);