| | |
| | | {
|
| | | if (DogzEquipDict[key] == 1)
|
| | | {
|
| | | GodBeastClass godBeastClass = new GodBeastClass();
|
| | | |
| | | List<ItemModel> itemModel = dogz_model.GetDogzEquips(key);
|
| | | for (int i = 0; i < itemModel.Count; i++)
|
| | | {
|
| | | GodBeastClass godBeastClass = new GodBeastClass();
|
| | | godBeastClass.GodBeastNumber = key;
|
| | | godBeastClass.GodBeastPart = itemModel[i].EquipPlace;
|
| | | godBeastClass.GodBeastQuality = itemModel[i].chinItemModel.ItemColor;
|
| | |
| | | godBeastClass.GodBeastLv = IudetDogzEquipPlus[0];
|
| | | godBeastClass.GodBeasProficiency = IudetDogzEquipPlus[1];
|
| | | }
|
| | | godBeastClass.LocationMarker= key*10+ itemModel[i].EquipPlace;
|
| | | godBeastClass.LocationMarker=itemModel[i].EquipPlace*100+key;
|
| | | GodBeastList.Add(godBeastClass);
|
| | | }
|
| | | }
|