Fight/GameActor/GA_NpcCollect.cs
@@ -109,6 +109,17 @@ m_Animator = m_Model.GetComponent<Animator>(); if (m_Animator) { RuntimeAnimatorController _controller = null; if (m_LoadDefaultRes) { _controller = InstanceResourcesLoader.LoadDefaultMobAnimatorController_Func(); } else { _controller = AnimatorControllerLoader.LoadMobController(AnimatorControllerLoader.controllerSuffix, NpcConfig.MODE); } m_Animator.runtimeAnimatorController = _controller; m_Animator.enabled = true; m_Animator.SetInteger(GAStaticDefine.Param_ActorInstID, (int)clientInstID); }