| | |
| | | set { LocalSave.SetBool("InGameDownLoadWifi", value); }
|
| | | } |
| | | |
| | | public static bool isPartPackage {
|
| | | get { return LocalSave.GetBool("InGameDownLoadPartPackage", false); }
|
| | | set { LocalSave.SetBool("InGameDownLoadPartPackage", value); }
|
| | | } |
| | | |
| | | public static void ClearAssets()
|
| | | {
|
| | | Directory.Delete(Application.persistentDataPath, true);
|
| | | LocalSave.DeleteKey("HasDownLoadFullAsset");
|
| | | } |
| | |
|
| | | #if UNITY_EDITOR |
| | | [RuntimeInitializeOnLoadMethod] |
| | | public static void Init()
|
| | | {
|
| | | if (InGameDownTestUtility.enable)
|
| | | {
|
| | | VersionConfig.Get().assetAccess = InstalledAsset.NullAsset;
|
| | | }
|
| | | else
|
| | | {
|
| | | VersionConfig.Get().assetAccess = InstalledAsset.IngoreDownLoad;
|
| | | }
|
| | |
|
| | | VersionConfig.Get().partAssetPackage = InGameDownTestUtility.isPartPackage;
|
| | | }
|
| | | #endif |
| | | } |
| | | |