| | |
| | | { |
| | | public class EquipModel : Model |
| | | { |
| | | public int showedUnLockLevel |
| | | { |
| | | public int showedUnLockLevel { |
| | | get { return LocalSave.GetInt(StringUtility.Contact(PlayerDatas.Instance.baseData.PlayerID, "EquipSetUnLockHasShowed"), 1); } |
| | | set { LocalSave.SetInt(StringUtility.Contact(PlayerDatas.Instance.baseData.PlayerID, "EquipSetUnLockHasShowed"), value); } |
| | | } |
| | | |
| | | public int showedUnLockSlot |
| | | { |
| | | public int showedUnLockSlot { |
| | | get { return LocalSave.GetInt(StringUtility.Contact(PlayerDatas.Instance.baseData.PlayerID, "EquipSlotUnLockHasShowed"), 1); } |
| | | set { LocalSave.SetInt(StringUtility.Contact(PlayerDatas.Instance.baseData.PlayerID, "EquipSlotUnLockHasShowed"), value); } |
| | | } |
| | |
| | | return; |
| | | } |
| | | |
| | | var pak = new C032F_tagCRequestEquipShowHide(); |
| | | pak.EquipShowSwitch = (uint)level; |
| | | GameNetSystem.Instance.SendInfo(pak); |
| | | } |
| | | |
| | | //fabao |
| | | public EquipAppearance GetAppearance() |
| | | { |
| | | var level = PlayerDatas.Instance.baseData.equipShowSwitch / 10; |
| | | var isSuit = PlayerDatas.Instance.baseData.equipShowSwitch % 10 > 0; |
| | | |
| | | var appearance = GetAppearance((int)level); |
| | | appearance.isSuit = isSuit; |
| | | return appearance; |
| | | } |
| | | |
| | | public EquipAppearance GetAppearance(int level) |