| | |
| | | public class CreateRoleBehaviour : MonoBehaviour |
| | | { |
| | | [SerializeField] int m_Job; |
| | | [SerializeField] float m_Scale = 1; |
| | | [SerializeField] EnterPictureType m_EnterPictureType; |
| | | |
| | | [SerializeField] ShowAnimation m_EnterShowAnimation; |
| | |
| | | if (ok) |
| | | { |
| | | var model = @object as GameObject; |
| | | model.transform.SetParentEx(m_Platform.transform, Vector3.zero, Quaternion.identity, Vector3.one); |
| | | model.transform.SetParentEx(m_Platform.transform, Vector3.zero, Quaternion.identity, Vector3.one * m_Scale); |
| | | m_Shadow.Cast(model.transform); |
| | | model.SetActive(true); |
| | | |
| | |
| | | if (ok) |
| | | { |
| | | var model = @object as GameObject; |
| | | model.transform.SetParentEx(m_Platform.transform, Vector3.zero, Quaternion.identity, Vector3.one); |
| | | model.transform.SetParentEx(m_Platform.transform, Vector3.zero, Quaternion.identity, Vector3.one * m_Scale); |
| | | |
| | | switch (m_EnterPictureType) |
| | | { |