| | |
| | | if (AssetSource.builtInFromEditor) |
| | | { |
| | | #if UNITY_EDITOR |
| | | var path = StringUtility.Contact("Assets/ResourcesOut/BuiltIn/UI/Sprites/", name, SPRITE_EXTENSION); |
| | | var path = StringUtility.Contact("Assets/ResourcesOut/BuiltIn/Sprites/", name, SPRITE_EXTENSION); |
| | | sprite = UnityEditor.AssetDatabase.LoadAssetAtPath<Sprite>(path); |
| | | #endif |
| | | } |
| | |
| | | if (AssetSource.builtInFromEditor) |
| | | { |
| | | #if UNITY_EDITOR |
| | | var path = StringUtility.Contact("Assets/ResourcesOut/BuiltIn/Music/", name, AUDIO_EXTENSION); |
| | | var path = StringUtility.Contact("Assets/ResourcesOut/BuiltIn/Musics/", name, AUDIO_EXTENSION); |
| | | audioClip = UnityEditor.AssetDatabase.LoadAssetAtPath<AudioClip>(path); |
| | | #endif |
| | | } |
| | | else |
| | | { |
| | | var assetInfo = new AssetInfo("builtin/music", name); |
| | | var assetInfo = new AssetInfo("builtin/musics", name); |
| | | audioClip = AssetBundleUtility.Instance.Sync_LoadAsset(assetInfo) as AudioClip; |
| | | } |
| | | |
| | |
| | | if (AssetSource.builtInFromEditor) |
| | | { |
| | | #if UNITY_EDITOR |
| | | var path = StringUtility.Contact("Assets/ResourcesOut/BuiltIn/AnimationClip/", name, ".anim"); |
| | | var path = StringUtility.Contact("Assets/ResourcesOut/BuiltIn/AnimationClips/", name, ".anim"); |
| | | clip = UnityEditor.AssetDatabase.LoadAssetAtPath<AnimationClip>(path); |
| | | #endif |
| | | } |
| | | else |
| | | { |
| | | var assetInfo = new AssetInfo("builtin/animationclip", name); |
| | | var assetInfo = new AssetInfo("builtin/animationclips", name); |
| | | clip = AssetBundleUtility.Instance.Sync_LoadAsset(assetInfo) as AnimationClip; |
| | | } |
| | | |
| | |
| | | { |
| | | #if UNITY_EDITOR |
| | | var resourcePath = StringUtility.Contact(ResourcesPath.ResourcesOutAssetPath, |
| | | "BuiltIn/ScriptableObject/", name, ".asset"); |
| | | "BuiltIn/ScriptableObjects/", name, ".asset"); |
| | | |
| | | config = UnityEditor.AssetDatabase.LoadAssetAtPath<T>(resourcePath); |
| | | #endif |
| | | } |
| | | else |
| | | { |
| | | var assetInfo = new AssetInfo("builtin/scriptableobject", name); |
| | | var assetInfo = new AssetInfo("builtin/scriptableobjects", name); |
| | | config = AssetBundleUtility.Instance.Sync_LoadAsset(assetInfo) as T; |
| | | } |
| | | |