| | |
| | |
|
| | | private void LateUpdate()
|
| | | {
|
| | | if (PlayerDatas.Instance.hero == null
|
| | | || PlayerDatas.Instance.hero.aiHandler == null)
|
| | | {
|
| | | return;
|
| | | }
|
| | | var isAuto = PlayerDatas.Instance.hero != null
|
| | | && PlayerDatas.Instance.hero.aiHandler != null && PlayerDatas.Instance.hero.aiHandler.IsAuto();
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| | |
|
| | | if (PlayerDatas.Instance.hero.aiHandler.IsAuto())
|
| | | if (isAuto)
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| | | {
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| | | m_ImgAuto.gameObject.SetActive(false);
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| | | m_ImgUnAuto.gameObject.SetActive(true);
|
| | | if (!m_ImgAuto.gameObject.activeSelf)
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| | | {
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| | | m_ImgAuto.gameObject.SetActive(true);
|
| | | }
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| | |
|
| | | if (m_ImgUnAuto.gameObject.activeSelf)
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| | | {
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| | | m_ImgUnAuto.gameObject.SetActive(false);
|
| | | }
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| | |
|
| | | if (!WindowCenter.Instance.IsOpen<ExperienceOpenWin>())
|
| | | {
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| | | WindowCenter.Instance.Open<ExperienceOpenWin>(true);
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| | |
| | | }
|
| | | else
|
| | | {
|
| | | m_ImgAuto.gameObject.SetActive(true);
|
| | | m_ImgUnAuto.gameObject.SetActive(false);
|
| | | if (m_ImgAuto.gameObject.activeSelf)
|
| | | {
|
| | | m_ImgAuto.gameObject.SetActive(false);
|
| | | }
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| | |
|
| | | if (!m_ImgUnAuto.gameObject.activeSelf)
|
| | | {
|
| | | m_ImgUnAuto.gameObject.SetActive(true);
|
| | | }
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| | |
|
| | | if (WindowCenter.Instance.IsOpen<ExperienceOpenWin>())
|
| | | {
|
| | | WindowCenter.Instance.Close<ExperienceOpenWin>();
|