Core/ResModule/AssetBundle/AssetBundleUtility.cs
@@ -48,6 +48,7 @@ public void ReInitBuiltInAsset() { WindowConfig.Release(); UnloadAssetBundle("builtin/scriptableobjects",true,false); var path = AssetVersionUtility.GetBuiltInAssetFilePath("builtin_assetbundle"); var assetBundle = AssetBundle.LoadFromFile(path); if (assetBundle == null)