Core/GameEngine/Model/ConfigManager.cs
@@ -301,7 +301,7 @@ switch (Application.platform) { case RuntimePlatform.Android: if (DeviceUtility.cpu >= 4 && DeviceUtility.memory > 3.5f * 1024) if (DeviceUtility.cpu >= 4 && DeviceUtility.memory > 3.2f * 1024) { return 4; } @@ -334,7 +334,7 @@ switch (Application.platform) { case RuntimePlatform.Android: if (DeviceUtility.cpu >= 4 && DeviceUtility.memory > 3.5f * 1024) if (DeviceUtility.cpu >= 4 && DeviceUtility.memory > 3.2f * 1024) { return 20; }