少年修仙传客户端代码仓库
client_linchunjie
2018-09-14 a0ede150686a218c92b901b1f20aef12a9913890
System/Skill/SkillPassWin.cs
@@ -1,513 +1,706 @@
//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Friday, November 10, 2017
//--------------------------------------------------------
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
namespace Snxxz.UI
{
    public class SkillPassWin : Window
    {
        [SerializeField] FlipScroll flipScroll;
        [SerializeField] RectTransform m_ContainerSkillDetails;
        [SerializeField] RectTransform m_ContainerUnselect;
        [SerializeField] Text m_SkillNameTxt;
        [SerializeField] Text m_SkillSourceTxt;
        [SerializeField] Text m_SkillDescTxt;
        [SerializeField] Text m_CoolDownTxt;
        [SerializeField] Button m_LeftBtn;
        [SerializeField] Button m_RightBtn;
        [SerializeField] List<SkillCell> equipPassSkills = new List<SkillCell>();
        [SerializeField] Image m_DragImg;
        [SerializeField] Image m_DragSkillImg;
        [SerializeField] List<Button> m_PageBtns = new List<Button>();
        [Header("GetWay")]
        [SerializeField]
        Button m_GetWayBtn;
        [SerializeField] ScrollerController scrollerController;
        [SerializeField] RectTransform m_ContainerGetWay;
        [SerializeField] ClickScreenOtherSpace clickOtherSpace;
        private List<SkillConfig> skillListPass = new List<SkillConfig>();
        private int presentSltEquipIndex = -1;
        SkillModel m_Model;
        SkillModel model
        {
            get
            {
                return m_Model ?? (m_Model = ModelCenter.Instance.GetModel<SkillModel>());
            }
        }
        RolePromoteModel m_PromoteModel;
        RolePromoteModel promoteModel
        {
            get
            {
                return m_PromoteModel ?? (m_PromoteModel = ModelCenter.Instance.GetModel<RolePromoteModel>());
            }
        }
        VipModel m_VipModel;
        VipModel vipModel
        {
            get
            {
                return m_VipModel ?? (m_VipModel = ModelCenter.Instance.GetModel<VipModel>());
            }
        }
        static readonly Color equipHoleLimitColor = new Color32(250, 3, 3, 255);
        static readonly Color equipHoleUnLimitColor = new Color32(51, 8, 0, 255);
        #region Built-in
        protected override void BindController()
        {
        }
        protected override void AddListeners()
        {
            flipScroll.OnRefreshData += OnRefreshPassSkill;
            flipScroll.OnTweenCompt += OnTweenCompt;
            m_LeftBtn.onClick.AddListener(flipScroll.FlipLeft);
            m_RightBtn.onClick.AddListener(flipScroll.FlipRight);
            for (int i = 0; i < m_PageBtns.Count; i++)
            {
                int index = i;
                m_PageBtns[i].onClick.AddListener(() =>
                {
                    OnClickPage(index);
                });
            }
            for (int i = 0; i < equipPassSkills.Count; i++)
            {
                int index = i;
                equipPassSkills[i].skillData.m_SkillBtn.onClick.AddListener(() =>
                {
                    OnClickEquipHole(index);
                });
            }
            scrollerController.OnRefreshCell += OnRefreshCell;
            m_GetWayBtn.onClick.AddListener(OnGetWayBtn);
            clickOtherSpace.AddListener(() =>
            {
                m_ContainerGetWay.gameObject.SetActive(false);
            });
        }
        protected override void OnPreOpen()
        {
            m_DragImg.gameObject.SetActive(false);
            m_ContainerGetWay.gameObject.SetActive(false);
            m_GetWayBtn.gameObject.SetActive(false);
            flipScroll.locked = false;
            PlayerSkillDatas.OnRefreshSkill += OnRefreshSkill;
            model.OnRefreshSltSkill += OnRefreshSltSkill;
            model.UpdatePassEquipSkillEvent += UpdatePassEquipSkillEvent;
            PlayerDatas.Instance.PlayerDataRefreshInfoEvent += OnRefreshPlayerInfo;
            model.presentSltPage = model.presentEquipPage;
            Input.multiTouchEnabled = false;
            GetSkillList();
            UpdatePassEquipPageBtn();
            OnUpdateSltSkillInfo();
            UpdateEquipPassSkill();
            SetEquipHoleSelect(GetEquipHoleIndex(model.presentSltSkillID));
            DayRemind.Instance.SetDayRemind(DayRemind.PASS_SKILL_REDPOINT, true);
        }
        protected override void OnActived()
        {
            base.OnActived();
            UpdatePageBtn();
        }
        protected override void OnAfterOpen()
        {
        }
        protected override void OnPreClose()
        {
            Input.multiTouchEnabled = true;
            PlayerSkillDatas.OnRefreshSkill -= OnRefreshSkill;
            model.OnRefreshSltSkill -= OnRefreshSltSkill;
            model.UpdatePassEquipSkillEvent -= UpdatePassEquipSkillEvent;
            PlayerDatas.Instance.PlayerDataRefreshInfoEvent -= OnRefreshPlayerInfo;
            model.SetDayRemind();
        }
        protected override void OnAfterClose()
        {
            model.SendEquipPage();
        }
        protected override void LateUpdate()
        {
            base.LateUpdate();
            if (model.skillDraging)
            {
                flipScroll.locked = true;
                if (!m_DragImg.gameObject.activeSelf)
                {
                    m_DragImg.gameObject.SetActive(true);
                    SkillConfig cfg = ConfigManager.Instance.GetTemplate<SkillConfig>(model.skillDragId);
                    if (cfg != null)
                    {
                        m_DragSkillImg.SetSprite(cfg.IconName);
                    }
                }
                Vector2 _pos;
                if (RectTransformUtility.ScreenPointToLocalPointInRectangle(this.transform as RectTransform,
                    Input.mousePosition, CameraManager.uiCamera, out _pos))
                {
                    m_DragImg.rectTransform.localPosition = _pos;
                }
                if (Input.GetMouseButtonUp(0))
                {
                    model.skillDraging = false;
                    flipScroll.locked = false;
                    m_DragImg.gameObject.SetActive(false);
                    CheckReplaceEquipSkill();
                }
            }
        }
        #endregion
        private void OnRefreshSltSkill()
        {
            flipScroll.RefreshActive();
            var _equipIndex = GetEquipHoleIndex(model.presentSltSkillID);
            SetEquipHoleSelect(_equipIndex);
            m_GetWayBtn.gameObject.SetActive(CheckOpenGetWays(_equipIndex));
            OnUpdateSltSkillInfo();
        }
        private bool CheckOpenGetWays(int _index)
        {
            PassSkillLimit _limit;
            if (model.TryGetPassSkillLimit(_index, out _limit))
            {
                if (_limit.level > 0 && PlayerDatas.Instance.baseData.LV < _limit.level)
                {
                    return true;
                }
                else if (_limit.vipLv > 0 && PlayerDatas.Instance.baseData.VIPLv < _limit.vipLv)
                {
                    return true;
                }
                else if (_limit.MountLv > 0 && promoteModel.GetMountTotallv() < _limit.MountLv)
                {
                    return true;
                }
            }
            return false;
        }
        private void OnRefreshPlayerInfo(PlayerDataRefresh type)
        {
            switch (type)
            {
                case PlayerDataRefresh.LV:
                case PlayerDataRefresh.LV2:
                case PlayerDataRefresh.LVEx:
                case PlayerDataRefresh.VIPLv:
                    UpdateEquipPassSkill();
                    break;
            }
        }
        private void OnRefreshSkill()
        {
            flipScroll.RefreshActive();
        }
        private void OnRefreshPassSkill(int page, RectTransform cell)
        {
            for (int i = 0; i < cell.childCount; i++)
            {
                Transform skillTran = cell.GetChild(i);
                int index = page * SkillModel.PASS_SKILL_NUM + i;
                if (index < skillListPass.Count)
                {
                    skillTran.gameObject.SetActive(true);
                    skillTran.GetComponent<SkillCell>().Refresh(skillListPass[index]);
                }
                else
                {
                    skillTran.gameObject.SetActive(false);
                }
            }
        }
        private void OnTweenCompt()
        {
            UpdatePageBtn();
        }
        void UpdatePageBtn()
        {
            if (flipScroll.Page == 0)
            {
                m_LeftBtn.gameObject.SetActive(false);
            }
            else
            {
                m_LeftBtn.gameObject.SetActive(true);
            }
            if (flipScroll.Page == flipScroll.pageCnt - 1)
            {
                m_RightBtn.gameObject.SetActive(false);
            }
            else
            {
                m_RightBtn.gameObject.SetActive(true);
            }
        }
        void OnUpdateSltSkillInfo()
        {
            SkillConfig _cfg = ConfigManager.Instance.GetTemplate<SkillConfig>(model.presentSltSkillID);
            m_ContainerSkillDetails.gameObject.SetActive(_cfg != null);
            m_ContainerUnselect.gameObject.SetActive(_cfg == null);
            if (_cfg != null)
            {
                m_SkillNameTxt.text = _cfg.SkillName;
                m_SkillSourceTxt.text = _cfg.Skillsource;
                m_SkillDescTxt.text = UIHelper.ReplaceNewLine(_cfg.Description);
                m_CoolDownTxt.text = _cfg.CoolDownTime == 0 ? string.Empty : Language.Get("L1065", _cfg.CoolDownTime / 1000);
            }
        }
        void GetSkillList()
        {
            Dictionary<int, List<SkillConfig>> dic = SkillConfig.GetSkillWithOccpyAndType((int)Mathf.Pow(2, PlayerDatas.Instance.baseData.Job), SkillModel.PASS_SKILL_TYPE);
            Dictionary<int, PlayerSkillData> playerskills = PlayerDatas.Instance.skill.GetAllSkill();
            skillListPass.Clear();
            foreach (int key in dic.Keys)
            {
                SkillConfig lvCfg = dic[key][0];
                foreach (SkillConfig cfg in dic[key])
                {
                    if (PlayerDatas.Instance.skill.GetSKillById(cfg.SkillID) != null) { lvCfg = cfg; break; }
                }
                if (PlayerDatas.Instance.skill.GetFilterPlayerSkill(PlayerDatas.Instance.baseData.Job).Contains(lvCfg.SkillID)) continue;
                skillListPass.Add(lvCfg);
            }
            if (skillListPass.Count < 1) return;
            model.presentSltSkillID = skillListPass[0].SkillID;
            flipScroll.pageCnt = Mathf.CeilToInt((float)skillListPass.Count / SkillModel.PASS_SKILL_NUM);
            flipScroll.RefreshActive();
        }
        private void UpdatePassEquipSkillEvent()
        {
            UpdateEquipPassSkill();
            SetEquipHoleSelect(GetEquipHoleIndex(model.presentSltSkillID));
        }
        private void UpdateEquipPassSkill()
        {
            for (int i = 0; i < equipPassSkills.Count; i++)
            {
                PassSkillLimit limit;
                equipPassSkills[i].skillData.m_SkillNameTxt.color = equipHoleUnLimitColor;
                if (model.TryGetPassSkillLimit(i, out limit))
                {
                    if (limit.level > 0)
                    {
                        if (PlayerDatas.Instance.baseData.LV < limit.level)
                        {
                            SetEquipSkillDeActive(i);
                            equipPassSkills[i].skillData.m_SkillNameTxt.color = equipHoleLimitColor;
                            equipPassSkills[i].skillData.m_SkillNameTxt.text = Language.Get("PassSkillHoleLimitLv", limit.level);
                            continue;
                        }
                    }
                    else if (limit.vipLv > 0)
                    {
                        if (PlayerDatas.Instance.baseData.VIPLv < limit.vipLv)
                        {
                            SetEquipSkillDeActive(i);
                            equipPassSkills[i].skillData.m_SkillNameTxt.color = equipHoleLimitColor;
                            equipPassSkills[i].skillData.m_SkillNameTxt.text = Language.Get("PassSkillHoleLimitVip", limit.vipLv);
                            continue;
                        }
                    }
                    else if (limit.MountLv > 0)
                    {
                        if (promoteModel.GetMountTotallv() < limit.MountLv)
                        {
                            SetEquipSkillDeActive(i);
                            equipPassSkills[i].skillData.m_SkillNameTxt.color = equipHoleLimitColor;
                            equipPassSkills[i].skillData.m_SkillNameTxt.text = Language.Get("PassSkillHoleLimitMount", limit.MountLv);
                            continue;
                        }
                    }
                }
                int _skillId = 0;
                equipPassSkills[i].skillData.m_SkillNameTxt.text = string.Empty;
                equipPassSkills[i].skillData.m_LockImg.gameObject.SetActive(false);
                model.TryGetEquipPassSkills(model.presentSltPage, i, out _skillId);
                equipPassSkills[i].skillData.SetSkillData(_skillId);
            }
        }
        private void CheckReplaceEquipSkill()
        {
            for (int i = 0; i < equipPassSkills.Count; i++)
            {
                var rect = equipPassSkills[i].transform as RectTransform;
                var des = RectTransformUtility.CalculateRelativeRectTransformBounds(this.transform, rect);
                var src = RectTransformUtility.CalculateRelativeRectTransformBounds(this.transform, m_DragImg.rectTransform);
                var dis = Vector3.Distance(des.center, src.center);
                if (dis < rect.rect.width / 2)
                {
                    if (CheckOpenGetWays(i))
                    {
                        //SoundPlayer.Instance.PlayUIAudio(2);
                        return;
                    }
                    model.SendEquipPassSkills(model.skillDragId, i);
                    if (model.passSkillHoleRedpoints[i].state == RedPointState.Simple)
                    {
                        model.SetDayRemind();
                    }
                    break;
                }
            }
        }
        private void SetEquipSkillDeActive(int _hole)
        {
            equipPassSkills[_hole].skillData.m_LockImg.gameObject.SetActive(true);
            equipPassSkills[_hole].skillData.SetSkillData(0);
        }
        private void OnClickPage(int index)
        {
            if (index != model.presentSltPage)
            {
                model.SetDayRemind();
            }
            model.presentSltPage = index;
            UpdateEquipPassSkill();
            UpdatePassEquipPageBtn();
            var _equipIndex = GetEquipHoleIndex(model.presentSltSkillID);
            SetEquipHoleSelect(_equipIndex);
            m_GetWayBtn.gameObject.SetActive(CheckOpenGetWays(_equipIndex));
        }
        private void UpdatePassEquipPageBtn()
        {
            for (int i = 0; i < m_PageBtns.Count; i++)
            {
                m_PageBtns[i].image.SetSprite(model.presentSltPage == i ? "SkillRightbtn_A" : "Skillbtnbtn_A");
            }
        }
        private void OnClickEquipHole(int index)
        {
            PassSkillLimit limit;
            m_GetWayBtn.gameObject.SetActive(false);
            SetEquipHoleSelect(index);
            if (model.TryGetPassSkillLimit(index, out limit))
            {
                if (limit.level > 0)
                {
                    if (PlayerDatas.Instance.baseData.LV < limit.level)
                    {
                        SysNotifyMgr.Instance.ShowTip("PassEquipLimitLevel", limit.level);
                        m_GetWayBtn.gameObject.SetActive(true);
                    }
                }
                else if (limit.vipLv > 0)
                {
                    if (PlayerDatas.Instance.baseData.VIPLv < limit.vipLv)
                    {
                        SysNotifyMgr.Instance.ShowTip("PassEquipLimitVip", limit.vipLv);
                        m_GetWayBtn.gameObject.SetActive(true);
                        return;
                    }
                }
                else if (limit.MountLv > 0)
                {
                    if (promoteModel.GetMountTotallv() < limit.MountLv)
                    {
                        SysNotifyMgr.Instance.ShowTip("PassEquipLimitMountLevel", limit.MountLv);
                        m_GetWayBtn.gameObject.SetActive(true);
                    }
                }
            }
        }
        private void OnRefreshCell(ScrollerDataType type, CellView cell)
        {
            Text _text = cell.GetComponentInChildren<Text>();
            _text.text = model.passEquipGetWayTxts[cell.index];
        }
        private void OnGetWayBtn()
        {
            scrollerController.Refresh();
            if (model.passEquipGetWays.ContainsKey(presentSltEquipIndex))
            {
                int[] intarray = model.passEquipGetWays[presentSltEquipIndex];
                foreach (var key in intarray)
                {
                    scrollerController.AddCell(ScrollerDataType.Header, key, OnClickFunc);
                }
            }
            scrollerController.Restart();
            m_ContainerGetWay.gameObject.SetActive(true);
        }
        private void OnClickFunc(CellView cell)
        {
            WindowJumpMgr.Instance.WindowJumpTo((JumpUIType)cell.index);
        }
        private void SetEquipHoleSelect(int _index)
        {
            if (presentSltEquipIndex != -1)
            {
                equipPassSkills[presentSltEquipIndex].skillData.m_SelectImg.gameObject.SetActive(false);
            }
            presentSltEquipIndex = _index;
            if (_index == -1)
            {
                return;
            }
            if (equipPassSkills[_index].skillData.skillId != 0)
            {
                equipPassSkills[_index].skillData.m_SelectImg.gameObject.SetActive(true);
                model.presentSltSkillID = equipPassSkills[_index].skillData.skillId;
                flipScroll.RefreshActive();
                OnUpdateSltSkillInfo();
            }
            else
            {
                equipPassSkills[_index].skillData.m_SelectImg.gameObject.SetActive(false);
            }
        }
        private int GetEquipHoleIndex(int _skillId)
        {
            for (int i = 0; i < equipPassSkills.Count; i++)
            {
                if (equipPassSkills[i].skillData.skillId == _skillId)
                {
                    return i;
                }
            }
            return -1;
        }
    }
}
//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Friday, November 10, 2017
//--------------------------------------------------------
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
namespace Snxxz.UI
{
    public class SkillPassWin : Window
    {
        [SerializeField] FlipScroll flipScroll;
        [SerializeField] RectTransform m_ContainerSkillDetails;
        [SerializeField] RectTransform m_ContainerUnselect;
        [SerializeField] Text m_SkillNameTxt;
        [SerializeField] Text m_SkillSourceTxt;
        [SerializeField] Text m_SkillDescTxt;
        [SerializeField] Text m_CoolDownTxt;
        [SerializeField] Button m_LeftBtn;
        [SerializeField] Button m_RightBtn;
        [SerializeField] List<SkillCell> equipPassSkills = new List<SkillCell>();
        [SerializeField] List<UIEffect> equipPassEffects = new List<UIEffect>();
        [SerializeField] Image m_DragImg;
        [SerializeField] Image m_DragSkillImg;
        [SerializeField] List<Button> m_PageBtns = new List<Button>();
        [Header("GetWay")]
        [SerializeField]
        Button m_GetWayBtn;
        [SerializeField] Button m_ImmediatelyUnlock;
        [SerializeField] ScrollerController scrollerController;
        [SerializeField] RectTransform m_ContainerGetWay;
        [SerializeField] ClickScreenOtherSpace clickOtherSpace;
        [SerializeField, Header("特效时长")] float m_EffectDuration = 1f;
        private List<SkillConfig> skillListPass = new List<SkillConfig>();
        private int presentSltEquipIndex = -1;
        Coroutine cacheCoroutine = null;
        SkillModel m_Model;
        SkillModel model
        {
            get
            {
                return m_Model ?? (m_Model = ModelCenter.Instance.GetModel<SkillModel>());
            }
        }
        PlayerTaskDatas task { get { return ModelCenter.Instance.GetModel<PlayerTaskDatas>(); } }
        RolePromoteModel m_PromoteModel;
        RolePromoteModel promoteModel
        {
            get
            {
                return m_PromoteModel ?? (m_PromoteModel = ModelCenter.Instance.GetModel<RolePromoteModel>());
            }
        }
        VipModel m_VipModel;
        VipModel vipModel
        {
            get
            {
                return m_VipModel ?? (m_VipModel = ModelCenter.Instance.GetModel<VipModel>());
            }
        }
        PlayerMainDate taskMain { get { return ModelCenter.Instance.GetModel<PlayerMainDate>(); } }
        PlayerPackModel pack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        static readonly Color equipHoleLimitColor = new Color32(250, 3, 3, 255);
        static readonly Color equipHoleUnLimitColor = new Color32(51, 8, 0, 255);
        #region Built-in
        protected override void BindController()
        {
        }
        protected override void AddListeners()
        {
            flipScroll.OnRefreshData += OnRefreshPassSkill;
            flipScroll.OnTweenCompt += OnTweenCompt;
            m_LeftBtn.onClick.AddListener(flipScroll.FlipLeft);
            m_RightBtn.onClick.AddListener(flipScroll.FlipRight);
            for (int i = 0; i < m_PageBtns.Count; i++)
            {
                int index = i;
                m_PageBtns[i].onClick.AddListener(() =>
                {
                    OnClickPage(index);
                });
            }
            for (int i = 0; i < equipPassSkills.Count; i++)
            {
                int index = i;
                equipPassSkills[i].skillData.m_SkillBtn.onClick.AddListener(() =>
                {
                    OnClickEquipHole(index);
                });
            }
            scrollerController.OnRefreshCell += OnRefreshCell;
            m_GetWayBtn.onClick.AddListener(OnGetWayBtn);
            m_ImmediatelyUnlock.onClick.AddListener(ImmediatelyUnlock);
            clickOtherSpace.AddListener(() =>
            {
                m_ContainerGetWay.gameObject.SetActive(false);
            });
        }
        protected override void OnPreOpen()
        {
            m_DragImg.gameObject.SetActive(false);
            m_ContainerGetWay.gameObject.SetActive(false);
            m_GetWayBtn.gameObject.SetActive(false);
            m_ImmediatelyUnlock.gameObject.SetActive(false);
            flipScroll.locked = false;
            PlayerSkillDatas.OnRefreshSkill += OnRefreshSkill;
            model.OnRefreshSltSkill += OnRefreshSltSkill;
            model.UpdatePassEquipSkillEvent += UpdatePassEquipSkillEvent;
            PlayerDatas.Instance.PlayerDataRefreshInfoEvent += OnRefreshPlayerInfo;
            model.presentSltPage = model.presentEquipPage;
            Input.multiTouchEnabled = false;
            GetSkillList();
            UpdatePassEquipPageBtn();
            OnUpdateSltSkillInfo();
            UpdateEquipPassSkill();
            SetEquipHoleSelect(GetEquipHoleIndex(model.presentSltSkillID));
            DayRemind.Instance.SetDayRemind(DayRemind.PASS_SKILL_REDPOINT, true);
            if (cacheCoroutine != null)
            {
                StopCoroutine(cacheCoroutine);
                cacheCoroutine = null;
            }
        }
        protected override void OnActived()
        {
            base.OnActived();
            UpdatePageBtn();
            if (model.taskHoleRedpoint.state == RedPointState.Simple)
            {
                model.SetTaskHoleRemind();
                for (int i = 0; i < equipPassSkills.Count; i++)
                {
                    PassSkillLimit limit;
                    if (model.TryGetPassSkillLimit(i, out limit))
                    {
                        if (limit.OpenSkillSlots > 0
                            && model.taskHoleDict[limit.OpenSkillSlots] == model.immediatelyUnlockTask)
                        {
                            OnClickEquipHole(i, false);
                            return;
                        }
                    }
                }
            }
        }
        protected override void OnAfterOpen()
        {
            DisplayEffect();
            model.taskUnlockUpdate += TaskUnlockUpdate;
        }
        protected override void OnPreClose()
        {
            Input.multiTouchEnabled = true;
            PlayerSkillDatas.OnRefreshSkill -= OnRefreshSkill;
            model.OnRefreshSltSkill -= OnRefreshSltSkill;
            model.UpdatePassEquipSkillEvent -= UpdatePassEquipSkillEvent;
            PlayerDatas.Instance.PlayerDataRefreshInfoEvent -= OnRefreshPlayerInfo;
            model.taskUnlockUpdate -= TaskUnlockUpdate;
            model.SetDayRemind();
            model.UnlockPassHole = 0;
        }
        protected override void OnAfterClose()
        {
            model.SendEquipPage();
        }
        private void TaskUnlockUpdate()
        {
            DisplayEffect();
        }
        void DisplayEffect()
        {
            if (model.UnlockPassHole != 0)
            {
                var index = 0;
                for (int i = 0; i < equipPassSkills.Count; i++)
                {
                    PassSkillLimit limit;
                    if (model.TryGetPassSkillLimit(i, out limit))
                    {
                        if (limit.OpenSkillSlots != 0 && limit.OpenSkillSlots == model.UnlockPassHole)
                        {
                            index = i;
                            break;
                        }
                    }
                }
                model.UnlockPassHole = 0;
                if (index >= 0 && index < equipPassEffects.Count)
                {
                    equipPassEffects[index].Play();
                    cacheCoroutine = StartCoroutine(Co_UnlockEffectComplete());
                }
            }
        }
        IEnumerator Co_UnlockEffectComplete()
        {
            var duration = m_EffectDuration > 0f ? m_EffectDuration : 1.0f;
            yield return WaitingForSecondConst.GetWaitForSeconds(duration);
            SysNotifyMgr.Instance.ShowTip("PassNewHole");
            UpdateEquipPassSkill();
        }
        protected override void LateUpdate()
        {
            base.LateUpdate();
            if (model.skillDraging)
            {
                flipScroll.locked = true;
                if (!m_DragImg.gameObject.activeSelf)
                {
                    m_DragImg.gameObject.SetActive(true);
                    SkillConfig cfg = Config.Instance.Get<SkillConfig>(model.skillDragId);
                    if (cfg != null)
                    {
                        m_DragSkillImg.SetSprite(cfg.IconName);
                    }
                }
                Vector2 _pos;
                if (RectTransformUtility.ScreenPointToLocalPointInRectangle(this.transform as RectTransform,
                    Input.mousePosition, CameraManager.uiCamera, out _pos))
                {
                    m_DragImg.rectTransform.localPosition = _pos;
                }
                if (Input.GetMouseButtonUp(0))
                {
                    model.skillDraging = false;
                    flipScroll.locked = false;
                    m_DragImg.gameObject.SetActive(false);
                    CheckReplaceEquipSkill();
                }
            }
        }
        #endregion
        private void OnRefreshSltSkill()
        {
            flipScroll.RefreshActive();
            var _equipIndex = GetEquipHoleIndex(model.presentSltSkillID);
            SetEquipHoleSelect(_equipIndex);
            m_GetWayBtn.gameObject.SetActive(CheckOpenGetWays(_equipIndex) == 1);
            m_ImmediatelyUnlock.gameObject.SetActive(CheckOpenGetWays(_equipIndex) == 2);
            OnUpdateSltSkillInfo();
        }
        private int CheckOpenGetWays(int _index)
        {
            PassSkillLimit _limit;
            if (model.TryGetPassSkillLimit(_index, out _limit))
            {
                if (_limit.level > 0 && PlayerDatas.Instance.baseData.LV < _limit.level)
                {
                    return 1;
                }
                else if (_limit.vipLv > 0 && PlayerDatas.Instance.baseData.VIPLv < _limit.vipLv)
                {
                    return 1;
                }
                else if (_limit.MountLv > 0 && promoteModel.GetMountTotallv() < _limit.MountLv)
                {
                    return 1;
                }
                else if (_limit.OpenSkillSlots > 0 && !model.IsTaskHoleUnlock(_limit.OpenSkillSlots))
                {
                    if (model.taskHoleDict.ContainsKey(_limit.OpenSkillSlots))
                    {
                        var taskId = model.taskHoleDict[_limit.OpenSkillSlots];
                        var config = Config.Instance.Get<PyTaskConfig>(taskId);
                        if (PlayerDatas.Instance.baseData.LV >= config.lv
                            && taskId == model.immediatelyUnlockTask)
                        {
                            return 2;
                        }
                    }
                    return 3;
                }
            }
            return 0;
        }
        private void OnRefreshPlayerInfo(PlayerDataRefresh type)
        {
            switch (type)
            {
                case PlayerDataRefresh.LV:
                case PlayerDataRefresh.LV2:
                case PlayerDataRefresh.LVEx:
                case PlayerDataRefresh.VIPLv:
                    UpdateEquipPassSkill();
                    break;
            }
        }
        private void OnRefreshSkill()
        {
            flipScroll.RefreshActive();
        }
        private void OnRefreshPassSkill(int page, RectTransform cell)
        {
            for (int i = 0; i < cell.childCount; i++)
            {
                Transform skillTran = cell.GetChild(i);
                int index = page * SkillModel.PASS_SKILL_NUM + i;
                if (index < skillListPass.Count)
                {
                    skillTran.gameObject.SetActive(true);
                    skillTran.GetComponent<SkillCell>().Refresh(skillListPass[index]);
                }
                else
                {
                    skillTran.gameObject.SetActive(false);
                }
            }
        }
        private void OnTweenCompt()
        {
            UpdatePageBtn();
        }
        void UpdatePageBtn()
        {
            if (flipScroll.Page == 0)
            {
                m_LeftBtn.gameObject.SetActive(false);
            }
            else
            {
                m_LeftBtn.gameObject.SetActive(true);
            }
            if (flipScroll.Page == flipScroll.pageCnt - 1)
            {
                m_RightBtn.gameObject.SetActive(false);
            }
            else
            {
                m_RightBtn.gameObject.SetActive(true);
            }
        }
        void OnUpdateSltSkillInfo()
        {
            SkillConfig _cfg = Config.Instance.Get<SkillConfig>(model.presentSltSkillID);
            m_ContainerSkillDetails.gameObject.SetActive(_cfg != null);
            m_ContainerUnselect.gameObject.SetActive(_cfg == null);
            if (_cfg != null)
            {
                m_SkillNameTxt.text = _cfg.SkillName;
                m_SkillSourceTxt.text = _cfg.Skillsource;
                m_SkillDescTxt.text = UIHelper.ReplaceNewLine(_cfg.Description);
                m_CoolDownTxt.text = _cfg.CoolDownTime == 0 ? string.Empty : Language.Get("L1065", _cfg.CoolDownTime / 1000);
            }
        }
        void GetSkillList()
        {
            Dictionary<int, List<SkillConfig>> dic = SkillConfig.GetSkillWithOccpyAndType((int)Mathf.Pow(2, PlayerDatas.Instance.baseData.Job), SkillModel.PASS_SKILL_TYPE);
            Dictionary<int, PlayerSkillData> playerskills = PlayerDatas.Instance.skill.GetAllSkill();
            skillListPass.Clear();
            foreach (int key in dic.Keys)
            {
                SkillConfig lvCfg = dic[key][0];
                foreach (SkillConfig cfg in dic[key])
                {
                    if (PlayerDatas.Instance.skill.GetSKillById(cfg.SkillID) != null) { lvCfg = cfg; break; }
                }
                if (PlayerDatas.Instance.skill.GetFilterPlayerSkill(PlayerDatas.Instance.baseData.Job).Contains(lvCfg.SkillID)) continue;
                skillListPass.Add(lvCfg);
            }
            if (skillListPass.Count < 1) return;
            model.presentSltSkillID = skillListPass[0].SkillID;
            flipScroll.pageCnt = Mathf.CeilToInt((float)skillListPass.Count / SkillModel.PASS_SKILL_NUM);
            flipScroll.RefreshActive();
        }
        private void UpdatePassEquipSkillEvent()
        {
            UpdateEquipPassSkill();
            SetEquipHoleSelect(GetEquipHoleIndex(model.presentSltSkillID));
        }
        private void UpdateEquipPassSkill()
        {
            for (int i = 0; i < equipPassSkills.Count; i++)
            {
                PassSkillLimit limit;
                equipPassSkills[i].skillData.m_SkillNameTxt.color = equipHoleUnLimitColor;
                if (model.TryGetPassSkillLimit(i, out limit))
                {
                    if (limit.level > 0)
                    {
                        if (PlayerDatas.Instance.baseData.LV < limit.level)
                        {
                            SetEquipSkillDeActive(i);
                            equipPassSkills[i].skillData.m_SkillNameTxt.color = equipHoleLimitColor;
                            equipPassSkills[i].skillData.m_SkillNameTxt.text = Language.Get("PassSkillHoleLimitLv", limit.level);
                            continue;
                        }
                    }
                    else if (limit.vipLv > 0)
                    {
                        if (PlayerDatas.Instance.baseData.VIPLv < limit.vipLv)
                        {
                            SetEquipSkillDeActive(i);
                            equipPassSkills[i].skillData.m_SkillNameTxt.color = equipHoleLimitColor;
                            equipPassSkills[i].skillData.m_SkillNameTxt.text = Language.Get("PassSkillHoleLimitVip", limit.vipLv);
                            continue;
                        }
                    }
                    else if (limit.MountLv > 0)
                    {
                        if (promoteModel.GetMountTotallv() < limit.MountLv)
                        {
                            SetEquipSkillDeActive(i);
                            equipPassSkills[i].skillData.m_SkillNameTxt.color = equipHoleLimitColor;
                            equipPassSkills[i].skillData.m_SkillNameTxt.text = Language.Get("PassSkillHoleLimitMount", limit.MountLv);
                            continue;
                        }
                    }
                    else if (limit.OpenSkillSlots > 0)
                    {
                        if (!model.IsTaskHoleUnlock(limit.OpenSkillSlots) || model.UnlockPassHole == limit.OpenSkillSlots)
                        {
                            SetEquipSkillDeActive(i);
                            equipPassSkills[i].skillData.m_SkillNameTxt.color = equipHoleLimitColor;
                            if (model.taskHoleDict.ContainsKey(limit.OpenSkillSlots))
                            {
                                var taskId = model.taskHoleDict[limit.OpenSkillSlots];
                                var config = Config.Instance.Get<PyTaskConfig>(taskId);
                                if (PlayerDatas.Instance.baseData.LV < config.lv)
                                {
                                    equipPassSkills[i].skillData.m_SkillNameTxt.text =
                                        UIHelper.ReplaceNewLine(Language.Get("PassSkillHoleLimitTask_6", config.lv));
                                    continue;
                                }
                            }
                            equipPassSkills[i].skillData.m_SkillNameTxt.text =
                                UIHelper.ReplaceNewLine(Language.Get(StringUtility.Contact("PassSkillHoleLimitTask_", limit.OpenSkillSlots)));
                            continue;
                        }
                        else if (model.taskHoleDict[limit.OpenSkillSlots] == model.immediatelyUnlockTask
                            && model.IsTaskHoleUnlock(limit.OpenSkillSlots))
                        {
                            if (m_ImmediatelyUnlock.gameObject.activeSelf)
                            {
                                m_ImmediatelyUnlock.gameObject.SetActive(false);
                            }
                        }
                    }
                }
                int _skillId = 0;
                equipPassSkills[i].skillData.m_SkillNameTxt.text = string.Empty;
                equipPassSkills[i].skillData.m_LockImg.gameObject.SetActive(false);
                model.TryGetEquipPassSkills(model.presentSltPage, i, out _skillId);
                equipPassSkills[i].skillData.SetSkillData(_skillId);
            }
        }
        private void CheckReplaceEquipSkill()
        {
            for (int i = 0; i < equipPassSkills.Count; i++)
            {
                var rect = equipPassSkills[i].transform as RectTransform;
                var des = RectTransformUtility.CalculateRelativeRectTransformBounds(this.transform, rect);
                var src = RectTransformUtility.CalculateRelativeRectTransformBounds(this.transform, m_DragImg.rectTransform);
                var dis = Vector3.Distance(des.center, src.center);
                if (dis < rect.rect.width / 2)
                {
                    if (CheckOpenGetWays(i) != 0)
                    {
                        //SoundPlayer.Instance.PlayUIAudio(2);
                        return;
                    }
                    model.SendEquipPassSkills(model.skillDragId, i);
                    if (model.passSkillHoleRedpoints[i].state == RedPointState.Simple)
                    {
                        model.SetDayRemind();
                    }
                    break;
                }
            }
        }
        private void SetEquipSkillDeActive(int _hole)
        {
            equipPassSkills[_hole].skillData.m_LockImg.gameObject.SetActive(true);
            equipPassSkills[_hole].skillData.SetSkillData(0);
        }
        private void OnClickPage(int index)
        {
            if (index != model.presentSltPage)
            {
                model.SetDayRemind();
            }
            model.presentSltPage = index;
            UpdateEquipPassSkill();
            UpdatePassEquipPageBtn();
            var _equipIndex = GetEquipHoleIndex(model.presentSltSkillID);
            SetEquipHoleSelect(_equipIndex);
            m_GetWayBtn.gameObject.SetActive(CheckOpenGetWays(_equipIndex) == 1);
            m_ImmediatelyUnlock.gameObject.SetActive(CheckOpenGetWays(_equipIndex) == 2);
        }
        private void UpdatePassEquipPageBtn()
        {
            for (int i = 0; i < m_PageBtns.Count; i++)
            {
                m_PageBtns[i].image.SetSprite(model.presentSltPage == i ? "SkillRightbtn_A" : "Skillbtnbtn_A");
            }
        }
        private void OnClickEquipHole(int index, bool requireRemind = true)
        {
            PassSkillLimit limit;
            m_GetWayBtn.gameObject.SetActive(false);
            m_ImmediatelyUnlock.gameObject.SetActive(false);
            SetEquipHoleSelect(index);
            if (model.TryGetPassSkillLimit(index, out limit))
            {
                if (limit.level > 0)
                {
                    if (PlayerDatas.Instance.baseData.LV < limit.level)
                    {
                        if (requireRemind)
                        {
                            SysNotifyMgr.Instance.ShowTip("PassEquipLimitLevel", limit.level);
                        }
                        m_GetWayBtn.gameObject.SetActive(true);
                    }
                }
                else if (limit.vipLv > 0)
                {
                    if (PlayerDatas.Instance.baseData.VIPLv < limit.vipLv)
                    {
                        if (requireRemind)
                        {
                            SysNotifyMgr.Instance.ShowTip("PassEquipLimitVip", limit.vipLv);
                        }
                        m_GetWayBtn.gameObject.SetActive(true);
                        return;
                    }
                }
                else if (limit.MountLv > 0)
                {
                    if (promoteModel.GetMountTotallv() < limit.MountLv)
                    {
                        if (requireRemind)
                        {
                            SysNotifyMgr.Instance.ShowTip("PassEquipLimitMountLevel", limit.MountLv);
                        }
                        m_GetWayBtn.gameObject.SetActive(true);
                    }
                }
                else if (limit.OpenSkillSlots > 0)
                {
                    if (!model.IsTaskHoleUnlock(limit.OpenSkillSlots))
                    {
                        if (model.taskHoleDict.ContainsKey(limit.OpenSkillSlots))
                        {
                            var taskId = model.taskHoleDict[limit.OpenSkillSlots];
                            var config = Config.Instance.Get<PyTaskConfig>(taskId);
                            if (PlayerDatas.Instance.baseData.LV < config.lv)
                            {
                                m_GetWayBtn.gameObject.SetActive(false);
                                return;
                            }
                            if (taskId == model.immediatelyUnlockTask)
                            {
                                m_ImmediatelyUnlock.gameObject.SetActive(true);
                            }
                        }
                        if (requireRemind)
                        {
                            SysNotifyMgr.Instance.ShowTip(StringUtility.Contact("PassSkillHoleLimitTask_", limit.OpenSkillSlots));
                        }
                        m_GetWayBtn.gameObject.SetActive(false);
                    }
                }
            }
        }
        private void OnRefreshCell(ScrollerDataType type, CellView cell)
        {
            Text _text = cell.GetComponentInChildren<Text>();
            _text.text = model.passEquipGetWayTxts[cell.index];
        }
        private void OnGetWayBtn()
        {
            scrollerController.Refresh();
            if (model.passEquipGetWays.ContainsKey(presentSltEquipIndex))
            {
                int[] intarray = model.passEquipGetWays[presentSltEquipIndex];
                foreach (var key in intarray)
                {
                    scrollerController.AddCell(ScrollerDataType.Header, key, OnClickFunc);
                }
            }
            scrollerController.Restart();
            m_ContainerGetWay.gameObject.SetActive(true);
        }
        void ImmediatelyUnlock()
        {
            var count = pack.GetItemCountByID(PackType.rptItem, taskMain.ItemID);
            if (count >= taskMain.ItemNumber)
            {
                task.CompletionOfTask(model.immediatelyUnlockTask);
            }
            else
            {
                var requireJade = (ulong)((taskMain.ItemNumber - count) * taskMain.UnitPrice);
                ConfirmCancel.ShowPopConfirm(Language.Get("Mail101"), Language.Get("PassiveSkillTask3", requireJade),
                    (bool isOk) =>
                {
                    if (isOk)
                    {
                        if (UIHelper.GetMoneyCnt(1) >= requireJade)
                        {
                            task.CompletionOfTask(model.immediatelyUnlockTask);
                        }
                        else
                        {
                            if (VersionConfig.Get().isBanShu)
                            {
                                SysNotifyMgr.Instance.ShowTip("GoldErr");
                                return;
                            }
                            WindowCenter.Instance.Open<RechargeTipWin>();
                        }
                    }
                });
            }
        }
        private void OnClickFunc(CellView cell)
        {
            WindowJumpMgr.Instance.WindowJumpTo((JumpUIType)cell.index);
        }
        private void SetEquipHoleSelect(int _index)
        {
            if (presentSltEquipIndex != -1)
            {
                equipPassSkills[presentSltEquipIndex].skillData.m_SelectImg.gameObject.SetActive(false);
            }
            presentSltEquipIndex = _index;
            if (_index == -1)
            {
                return;
            }
            if (equipPassSkills[_index].skillData.skillId != 0)
            {
                equipPassSkills[_index].skillData.m_SelectImg.gameObject.SetActive(true);
                model.presentSltSkillID = equipPassSkills[_index].skillData.skillId;
                flipScroll.RefreshActive();
                OnUpdateSltSkillInfo();
            }
            else
            {
                equipPassSkills[_index].skillData.m_SelectImg.gameObject.SetActive(false);
            }
        }
        private int GetEquipHoleIndex(int _skillId)
        {
            for (int i = 0; i < equipPassSkills.Count; i++)
            {
                if (equipPassSkills[i].skillData.skillId == _skillId)
                {
                    return i;
                }
            }
            return -1;
        }
    }
}