少年修仙传客户端代码仓库
client_linchunjie
2018-09-14 a0ede150686a218c92b901b1f20aef12a9913890
System/SystemSetting/SystemSetting.cs
@@ -56,7 +56,7 @@
    public void SetGameFps(GameFps _frame)
    {
        LocalSave.SetInt(GAMEFRAME_KEY, (int)_frame);
        SetFPSLimit((int)_frame);
        Application.targetFrameRate = Mathf.Clamp((int)_frame, 30, 60);
        if (gameFrameChangeEvent != null)
        {
            gameFrameChangeEvent();
@@ -142,13 +142,13 @@
        switch (_quality)
        {
            case GameQuality.Low:
                Shader.globalMaximumLOD = 250;
                Shader.globalMaximumLOD = 300;
                Shader.DisableKeyword("QUALITY_HGH");
                Shader.DisableKeyword("QUALITY_MED");
                Shader.EnableKeyword("QUALITY_LOW");
                break;
            case GameQuality.Medium:
                Shader.globalMaximumLOD = 250;
                Shader.globalMaximumLOD = 300;
                Shader.DisableKeyword("QUALITY_HGH");
                Shader.EnableKeyword("QUALITY_MED");
                Shader.DisableKeyword("QUALITY_LOW");
@@ -216,15 +216,7 @@
        }
    }
    public void SetFPSLimit(int _fps)
    {
        Application.targetFrameRate = Mathf.Clamp(_fps, 30, 60);
    }
    public int GetFPSLimit()
    {
        return (int)GetGameFps();
    }
    public void LetFPSUnLimit()
    {