少年修仙传客户端代码仓库
client_linchunjie
2018-09-14 a0ede150686a218c92b901b1f20aef12a9913890
UI/Common/PrepareWin.cs
@@ -1,102 +1,102 @@
//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Monday, November 06, 2017
//--------------------------------------------------------
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace Snxxz.UI
{
    /// <summary>
    /// 与PrepareHandler配合使用的一个进度条类
    /// </summary>
    public class PrepareWin : Window
    {
        private float m_ProcessTime;
        private float m_TotalTime;
        public SmoothSlider m_Process;
        public Text m_Content;
        #region Built-in
        protected sealed override void BindController()
        {
        }
        protected sealed override void LateUpdate()
        {
            base.LateUpdate();
            if (m_ProcessTime > m_TotalTime)
            {
                m_ProcessTime = m_TotalTime;
                return;
            }
            m_ProcessTime += Time.deltaTime;
            m_Process.value = m_ProcessTime / m_TotalTime;
        }
        protected sealed override void AddListeners()
        {
        }
        protected sealed override void OnPreOpen()
        {
            PrepareHandler.ClientH0812 _prepareInfo = PrepareHandler.Instance.clientPrepareH0812;
            PrepareHandler.E_PrepareType _type = (PrepareHandler.E_PrepareType)_prepareInfo.PrepareState;
            // 判断进度条类型
            switch (_type)
            {
                case PrepareHandler.E_PrepareType.pstSkill:
                    HandlerSkillPrepare();
                    break;
            }
            m_Process.value = m_ProcessTime = 0;
            m_TotalTime = _prepareInfo.MaxTime;
        }
        protected sealed override void OnAfterOpen()
        {
        }
        protected sealed override void OnPreClose()
        {
        }
        protected sealed override void OnAfterClose()
        {
        }
        #endregion
        private void HandlerSkillPrepare()
        {
            PrepareHandler.ClientH0812 _prepareInfo = PrepareHandler.Instance.clientPrepareH0812;
            GActorFight _actor = GAMgr.Instance.GetBySID(_prepareInfo.PlayerID) as GActorFight;
            if (_actor == null)
            {
                Debug.Log("角色不存在");
                return;
            }
            Skill _skill = _actor.SkillMgr.Get(_prepareInfo.PrepareID);
            if (_skill == null)
            {
                Debug.Log("技能不存在");
                return;
            }
            m_Content.text = string.Format(Language.Get("SkillBuffer_Z"), _skill.skillInfo.config.SkillName);
        }
    }
}
//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Monday, November 06, 2017
//--------------------------------------------------------
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace Snxxz.UI
{
    /// <summary>
    /// 与PrepareHandler配合使用的一个进度条类
    /// </summary>
    public class PrepareWin : Window
    {
        private float m_ProcessTime;
        private float m_TotalTime;
        public SmoothSlider m_Process;
        public Text m_Content;
        #region Built-in
        protected sealed override void BindController()
        {
        }
        protected sealed override void LateUpdate()
        {
            base.LateUpdate();
            if (m_ProcessTime > m_TotalTime)
            {
                m_ProcessTime = m_TotalTime;
                return;
            }
            m_ProcessTime += Time.deltaTime;
            m_Process.value = m_ProcessTime / m_TotalTime;
        }
        protected sealed override void AddListeners()
        {
        }
        protected sealed override void OnPreOpen()
        {
            PrepareHandler.ClientH0812 _prepareInfo = PrepareHandler.Instance.clientPrepareH0812;
            PrepareHandler.E_PrepareType _type = (PrepareHandler.E_PrepareType)_prepareInfo.PrepareState;
            // 判断进度条类型
            switch (_type)
            {
                case PrepareHandler.E_PrepareType.pstSkill:
                    HandlerSkillPrepare();
                    break;
            }
            m_Process.value = m_ProcessTime = 0;
            m_TotalTime = _prepareInfo.MaxTime;
        }
        protected sealed override void OnAfterOpen()
        {
        }
        protected sealed override void OnPreClose()
        {
        }
        protected sealed override void OnAfterClose()
        {
        }
        #endregion
        private void HandlerSkillPrepare()
        {
            PrepareHandler.ClientH0812 _prepareInfo = PrepareHandler.Instance.clientPrepareH0812;
            GActorFight _actor = GAMgr.Instance.GetBySID(_prepareInfo.PlayerID) as GActorFight;
            if (_actor == null)
            {
                Debug.Log("角色不存在");
                return;
            }
            Skill _skill = _actor.SkillMgr.Get(_prepareInfo.PrepareID);
            if (_skill == null)
            {
                Debug.Log("技能不存在");
                return;
            }
            m_Content.text = string.Format(Language.Get("SkillBuffer_Z"), _skill.skillInfo.config.SkillName);
        }
    }
}