Fight/MapTransferUtility.cs
@@ -476,8 +476,11 @@ Debug.LogErrorFormat("移动至NPC: {0} 时找不到任何跳跃点, NextPos: {1}", NpcID, _nextPos); break; } ClientSceneManager.Instance.ExitTransStatus(); float _dis = MathUtility.DistanceSqrtXZ(_hero.Pos, _nextPos); if (_dis <= 0.01f) { ClientSceneManager.Instance.ExitTransStatus(); } while (_dis > 0.01f) { _dis = MathUtility.DistanceSqrtXZ(_hero.Pos, _nextPos);