System/WindowJump/WindowJumpMgr.cs
@@ -705,7 +705,7 @@ SetJumpLogic<TreasureLevelUpWin>(0); break; case JumpUIType.Kylin: dungeonModel.currentDungeon = new Dungeon(31990,0); dungeonModel.currentDungeon = new Dungeon(31190, 0); SetJumpLogic<MultipleDifficultyDungeonWin>(0); break; case JumpUIType.Kylin1: