System/Treasure/TreasurePotentialPanel.cs
@@ -141,6 +141,15 @@ } } for (int i = 0; i < m_Treasure.potentials.Count; i++) { if (model.SatisyPotentialLevelUp(_treasure.id, m_Treasure.potentials[i].id)) { _index = i; break; } } selectedPotential = m_Treasure.potentials[_index].id; for (int i = 0; i < potentialBriefInfos.Length; i++)