| | |
| | | Fight,
|
| | | }
|
| | | private E_MapTransferDoType m_MapTransferType;
|
| | | public E_MapTransferDoType MapTransferDoType
|
| | | {
|
| | | get
|
| | | {
|
| | | public E_MapTransferDoType MapTransferDoType {
|
| | | get {
|
| | | return m_MapTransferType;
|
| | | }
|
| | | set
|
| | | {
|
| | | set {
|
| | | m_MapTransferType = value;
|
| | | #if UNITY_EDITOR
|
| | | // Debug.LogFormat("设置方式: {0}", m_MapTransferType);
|
| | |
| | | #endregion
|
| | |
|
| | | #region npc
|
| | | public int NpcID
|
| | | {
|
| | | public int NpcID {
|
| | | get; set;
|
| | | }
|
| | | #endregion
|
| | |
| | | else
|
| | | {
|
| | | // 处于相同地图
|
| | | if (BossFakeLineUtility.Instance.lastBossNpcID != npcID
|
| | | || Time.realtimeSinceStartup - BossFakeLineUtility.Instance.inMistakeForBossAliveOverTime > 60)
|
| | | if (!BossFakeLineUtility.Instance.HasSawBossRecently(npcID))
|
| | | {
|
| | | if (BossFakeLineUtility.Instance.IsShuntBoss(npcID))
|
| | | {
|