System/Treasure/FairyTreasureCollectPanelPattern3.cs
@@ -72,6 +72,10 @@ } break; case 305: m_GotoBtnText.text = Language.Get("FairyTreasureGot"); m_ContainerLocked.gameObject.SetActive(false); m_AddedEffect.text = Language.Get("FairyTreasure_12", model.treasureAddReikiPoint.y); break; case 306: case 307: case 308: @@ -94,6 +98,9 @@ case 18: m_AddedEffect.text = Language.Get("FairyTreasure_9", _property.Value / 100); break; case 37: m_AddedEffect.text = Language.Get("FairyTreasure_11", _property.Value / 100); break; } } break;