System/Team/TeamData.cs
@@ -235,6 +235,21 @@ members.Clear(); } public int GetAnyNearByMember() { for (int i = 0; i < members.Count; i++) { var mapId = PlayerDatas.Instance.baseData.MapID; var lineId = PlayerDatas.Instance.baseData.FBID; if (members[i].mapId == mapId && members[i].lineId == lineId) { return members[i].id; } } return 0; } } public class Teammate