Fight/MapTransferUtility.cs
@@ -228,8 +228,13 @@ GActor _npc = GAMgr.Instance.GetCloserNPC(_hero.Pos, npcID); if (_npc != null) { //Debug.LogFormat(" |-- 在视野内"); _destPostion = _npc.Pos; NpcID = npcID; MapTransferDoType = E_MapTransferDoType.Npc; _hero.MoveToPosition(_destPostion); yield break; } } else