Fight/Stage/MapEditor/Game/TransferGroup.cs
@@ -142,7 +142,8 @@ float _y = 0; if (m_StartPos.y > _p.position.y) { _y = Constants.hurtAniCurve.animationCurve.Evaluate(m_InCreaseTime) * (m_StartPos.y - _p.position.y) + (1 - m_InCreaseTime) * (m_StartPos.y - _p.position.y); var _offset = m_StartPos.y - _p.position.y; _y = Constants.hurtAniCurve.animationCurve.Evaluate(m_InCreaseTime) * _offset + (1 - m_InCreaseTime) * _offset; } else {