System/OpenServerActivity/BossFirstBloodWin.cs
@@ -22,6 +22,7 @@ [SerializeField] Text m_KillTime; [SerializeField] UIEffect m_Effect; [SerializeField] Button m_RedPack; [SerializeField] Text m_RedMoney; [SerializeField] RedpointBehaviour redPonint; BossFirstBloodModel model @@ -298,6 +299,7 @@ } // 红包状态 var state = model.GetBossKillAwardState(npcID); m_RedMoney.gameObject.SetActive(false); if (state == 0) { m_RedPack.SetColorful(null, true); @@ -311,6 +313,7 @@ else if (state == 2) { m_RedPack.SetColorful(null, false); m_RedMoney.gameObject.SetActive(true); m_Effect.Stop(); }