Fight/Actor/UserInputHandler.cs
@@ -188,21 +188,12 @@ if (Input.GetMouseButtonDown(0)) { if (UIUtility.IsPointerOverGameObject()) { return; } Camera _mainCamera = CameraController.Instance.CameraObject; #if UNITY_EDITOR if (EventSystem.current != null && EventSystem.current.IsPointerOverGameObject()) { return; } #else int id = Input.GetTouch(0).fingerId; if (EventSystem.current!=null &&EventSystem.current.IsPointerOverGameObject(id)) { return; } #endif RaycastHit _hitInfo; Ray _ray = _mainCamera.ScreenPointToRay(Input.mousePosition);