| | |
| | | break;
|
| | | }
|
| | |
|
| | | DisplayBackGround(loadingType ,useDefautBackGround);
|
| | | DisplayBackGround(loadingType, useDefautBackGround);
|
| | | DisplayNameAndDescription();
|
| | | }
|
| | |
|
| | |
| | | var config = LoadingBackGroundConfig.Get(mapResConfig.DataID, mapResConfig.LineID);
|
| | | var iconPool = new List<string>();
|
| | | iconPool.AddRange(config.icons);
|
| | | switch (playerJob)
|
| | |
|
| | | if (playerLevel > GeneralDefine.MasteryLoadingLevelLimit1)
|
| | | {
|
| | | case 1:
|
| | | iconPool.AddRange(config.jobIntroduce1);
|
| | | break;
|
| | | case 2:
|
| | | iconPool.AddRange(config.jobIntroduce2);
|
| | | break;
|
| | | switch (playerJob)
|
| | | {
|
| | | case 1:
|
| | | iconPool.AddRange(config.jobIntroduce1);
|
| | | if (playerLevel >= GeneralDefine.MasteryLoadingLevelLimit2)
|
| | | {
|
| | | iconPool.AddRange(config.jobIntroduce2);
|
| | | }
|
| | | break;
|
| | | case 2:
|
| | | if (playerLevel >= GeneralDefine.MasteryLoadingLevelLimit2)
|
| | | {
|
| | | iconPool.AddRange(config.jobIntroduce1);
|
| | | }
|
| | | iconPool.AddRange(config.jobIntroduce2);
|
| | | break;
|
| | | }
|
| | | }
|
| | |
|
| | | if (iconPool.Count > 0)
|