| File was renamed from System/FairyAu/PlayerFairyAuTreasureData.cs |
| | |
| | | using System.Collections;
|
| | | using System.Collections.Generic;
|
| | | using UnityEngine;
|
| | |
|
| | | using System;
|
| | | using Snxxz.UI;
|
| | | //仙盟宝库
|
| | | public class FamilyStoreItem//家族仓库物品信息
|
| | | {
|
| | | public int Index;//仓库格子索引
|
| | | public int ItemID;//物品ID
|
| | | public ItemJsonData ItemData;
|
| | | public Dictionary<int, List<int>> _UserData;
|
| | | [Serializable]
|
| | | public class ItemJsonData
|
| | | {
|
| | | public string UserData;
|
| | | public int IsSuit;
|
| | | public int EquipGS;
|
| | | }
|
| | | }
|
| | |
|
| | | public class FamilyActionInfoClass//接收家族行为信息
|
| | | {
|
| | | public int FamilyID;//家族ID
|
| | | public int ActionType;//类型
|
| | | public int Time;//时间
|
| | | public string Name;//玩家名
|
| | | public int OperationType;//操作类型1-捐献,2-兑换,3-销毁
|
| | | public int PlayerID;//操作的玩家ID;
|
| | | public int ItemID;//物品ID
|
| | | public ItemJsonData ItemData;
|
| | | public Dictionary<int, List<int>> _UserData;
|
| | | [Serializable]
|
| | | public class ItemJsonData
|
| | | {
|
| | | public int ItemID;
|
| | | public string UserData;
|
| | | public int IsSuit;
|
| | | public int EquipGS;
|
| | | }
|
| | |
|
| | | }
|
| | |
|
| | |
|
| | | public class PlayerFairyAuTreasureData : Model, IBeforePlayerDataInitialize, IPlayerLoginOk
|
| | | {
|
| | |
|
| | | public Dictionary<int, FamilyStoreItem> _DicfamilyStoreItem = new Dictionary<int, FamilyStoreItem>();//家族仓库物品信息
|
| | |
|
| | | public List<FamilyActionInfoClass> _InformationList = new List<FamilyActionInfoClass>();
|
| | | public delegate void OnFairyAuIntegral();
|
| | | public static event OnFairyAuIntegral Event_FairyAuIntegral;//用于仙盟积分的刷新
|
| | | public delegate void OnFamilyActionInfo();
|
| | | public static event OnFamilyActionInfo Event_FamilyActionInfo;//家族行为信息的刷新
|
| | | public delegate void OnFamilyStoreItemInfo();
|
| | | public static event OnFamilyStoreItemInfo Event_FamilyStoreItemInfo;//仓库信息的刷新
|
| | | public static event Action<List<int>> Del_FamilyStoreItemInfo;//仓库信息物品的删除
|
| | | PackModel _playerPack;
|
| | | PackModel playerPack { get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); } }
|
| | | public int _FairyAuIntegral = 0;//获取仙盟积分
|
| | |
|
| | | public List<int> JumpItemID = new List<int>();//从跳转到仙盟仓库需要选中高亮
|
| | | List<int> EquipmentList = new List<int>();//关于装备位置
|
| | | public bool IsShowPoint = false;//是否显示红点
|
| | | private const int Redpoint_key1 = 1070103;
|
| | | public Redpoint redPointStre1 = new Redpoint(10701, Redpoint_key1);//仙盟仓库红点
|
| | |
|
| | | public override void Init()
|
| | | {
|
| | | var funConfig = FuncConfigConfig.Get("StrengthenDisplay");
|
| | | int[] List = ConfigParse.GetMultipleStr<int>(funConfig.Numerical1);
|
| | | EquipmentList.Clear();
|
| | | for (int i = 0; i < List.Length; i++)
|
| | | {
|
| | | EquipmentList.Add(List[i]);
|
| | | }
|
| | | }
|
| | |
|
| | | public override void UnInit()
|
| | | {
|
| | |
|
| | | }
|
| | |
|
| | | public void OnBeforePlayerDataInitialize()
|
| | | {
|
| | | _DicfamilyStoreItem.Clear();
|
| | | _FairyAuIntegral = 0;
|
| | | }
|
| | | public void OnPlayerLoginOk()
|
| | | {
|
| | | PlayerDatas.Instance.PlayerDataRefreshInfoEvent -= Updatefighting;//数据的刷新(h0418)
|
| | | PlayerDatas.Instance.PlayerDataRefreshInfoEvent += Updatefighting;
|
| | | WarehouseTipsWin.RedPointUpdate -= RedPointUpdate;
|
| | | WarehouseTipsWin.RedPointUpdate += RedPointUpdate;
|
| | | }
|
| | |
|
| | | |
| | |
|
| | | public void FairyAuIntegral(int value)//获取仙盟积分
|
| | | {
|
| | | _FairyAuIntegral = value;
|
| | | if (Event_FairyAuIntegral != null)
|
| | | Event_FairyAuIntegral();
|
| | | }
|
| | |
|
| | | public void FamilyStoreItemInfo(HA406_tagGCFamilyStoreItemInfo info)//家族仓库信息
|
| | | {
|
| | | if (!_DicfamilyStoreItem.ContainsKey(0))
|
| | | {
|
| | | FamilyStoreItem _FamilyStoreItemP = new FamilyStoreItem();
|
| | | _FamilyStoreItemP.Index = 0;
|
| | | FuncConfigConfig _PetFoodExchange = FuncConfigConfig.Get("PetFoodExchange");
|
| | | _FamilyStoreItemP.ItemID = int.Parse(_PetFoodExchange.Numerical1);
|
| | | _DicfamilyStoreItem.Add(0, _FamilyStoreItemP);
|
| | | }
|
| | |
|
| | | for (int i = 0; i < info.Count; i++)
|
| | | {
|
| | | if (_DicfamilyStoreItem.ContainsKey(info.StoreItemList[i].Index + 1))
|
| | | continue;
|
| | | FamilyStoreItem _FamilyStoreItem = new FamilyStoreItem();
|
| | | _FamilyStoreItem.ItemData = JsonUtility.FromJson<FamilyStoreItem.ItemJsonData>(info.StoreItemList[i].ItemData);
|
| | | _FamilyStoreItem.Index = info.StoreItemList[i].Index + 1;
|
| | | _FamilyStoreItem.ItemID = (int)info.StoreItemList[i].ItemID;
|
| | | _FamilyStoreItem._UserData = ConfigParse.Analysis(_FamilyStoreItem.ItemData.UserData);
|
| | | _DicfamilyStoreItem.Add((int)info.StoreItemList[i].Index + 1, _FamilyStoreItem);
|
| | | }
|
| | |
|
| | | if (Event_FamilyStoreItemInfo != null)
|
| | | {
|
| | | Event_FamilyStoreItemInfo();
|
| | | } |
| | | IsShowRedPoint();
|
| | | }
|
| | | List<int> List = new List<int>();
|
| | | public void WarehouseToRefresh(byte[] _list)//仓库刷新
|
| | | {
|
| | | List.Clear();
|
| | | for (int i = 0; i < _list.Length; i++)
|
| | | {
|
| | | List.Add(_list[i] + 1);
|
| | | }
|
| | | if (Del_FamilyStoreItemInfo != null)
|
| | | {
|
| | | Del_FamilyStoreItemInfo(List);
|
| | | }
|
| | | IsShowRedPoint();
|
| | |
|
| | |
|
| | | }
|
| | | public void FamilyStoreDel(int _index, int ClearType)//家族仓库物品删除(清除的格子索引, 仅单格子清除时有效,从0开始代表第一格,0-单格子清除; 1-所有物品清除)
|
| | | {
|
| | | if (_DicfamilyStoreItem.ContainsKey(_index + 1) && ClearType == 0)
|
| | | {
|
| | | _DicfamilyStoreItem.Remove(_index + 1);
|
| | | }
|
| | | if (ClearType == 1)
|
| | | {
|
| | | _DicfamilyStoreItem.Clear();
|
| | | if (!_DicfamilyStoreItem.ContainsKey(0))
|
| | | {
|
| | | FamilyStoreItem _FamilyStoreItemP = new FamilyStoreItem();
|
| | | _FamilyStoreItemP.Index = 0;
|
| | | FuncConfigConfig _PetFoodExchange = FuncConfigConfig.Get("PetFoodExchange");
|
| | | _FamilyStoreItemP.ItemID = int.Parse(_PetFoodExchange.Numerical1);
|
| | | _DicfamilyStoreItem.Add(0, _FamilyStoreItemP);
|
| | | }
|
| | | }
|
| | | }
|
| | |
|
| | | public void FamilyActionInfo(HA403_tagGCFamilyActionInfo info)//接收家族行为信息
|
| | | {
|
| | | _InformationList.Clear();
|
| | | for (int i = 0; i < info.Count; i++)
|
| | | {
|
| | | FamilyActionInfoClass _FamilyActionInfoClass = new FamilyActionInfoClass();
|
| | | _FamilyActionInfoClass.FamilyID = (int)info.FamilyID;
|
| | | _FamilyActionInfoClass.ActionType = (int)info.ActionType;
|
| | | _FamilyActionInfoClass.Time = (int)info.FamilyActionList[i].Time;
|
| | | _FamilyActionInfoClass.Name = info.FamilyActionList[i].Name;
|
| | | _FamilyActionInfoClass.OperationType = (int)info.FamilyActionList[i].Value1;
|
| | | _FamilyActionInfoClass.PlayerID = (int)info.FamilyActionList[i].Value2;
|
| | | _FamilyActionInfoClass.ItemID = (int)info.FamilyActionList[i].Value3;
|
| | | _FamilyActionInfoClass.ItemData = JsonUtility.FromJson<FamilyActionInfoClass.ItemJsonData>(info.FamilyActionList[i].UseData);
|
| | | _FamilyActionInfoClass._UserData = ConfigParse.Analysis(_FamilyActionInfoClass.ItemData.UserData);
|
| | | _InformationList.Add(_FamilyActionInfoClass);
|
| | |
|
| | | }
|
| | | if (Event_FamilyActionInfo != null)
|
| | | Event_FamilyActionInfo();//家族行为信息的刷新
|
| | |
|
| | | }
|
| | |
|
| | | private bool IsEquipmentComparison()
|
| | | {
|
| | | bool IsBool = false;
|
| | | SinglePack singlePack = playerPack.GetSinglePack(PackType.Equip);
|
| | | for (int i = 0; i < EquipmentList.Count; i++)
|
| | | {
|
| | | ItemModel ItemModel = singlePack.GetItemByIndex(i);
|
| | | int Type = i;
|
| | | if (ItemModel != null)
|
| | | {
|
| | | foreach (var key in _DicfamilyStoreItem.Keys)
|
| | | {
|
| | | if (key == 0)
|
| | | {
|
| | | continue;
|
| | | }
|
| | | int ItemId = _DicfamilyStoreItem[key].ItemID;
|
| | | var itemConfig = ItemConfig.Get(ItemId);
|
| | | int RealmLevel = PlayerDatas.Instance.baseData.realmLevel;
|
| | | int equipScore = ItemLogicUtility.Instance.GetEquipScore(PackType.Equip, ItemId, _DicfamilyStoreItem[key]._UserData);
|
| | | if (ItemModel.config.EquipPlace == Type && RealmLevel >= itemConfig.RealmLimit && equipScore >= ItemModel.equipScore)
|
| | | {
|
| | | IsBool = true;
|
| | | }
|
| | | }
|
| | | }
|
| | | else
|
| | | {
|
| | | foreach (var key in _DicfamilyStoreItem.Keys)
|
| | | {
|
| | | if (key == 0)
|
| | | {
|
| | | continue;
|
| | | }
|
| | | int ItemId = _DicfamilyStoreItem[key].ItemID;
|
| | | var itemConfig = ItemConfig.Get(ItemId);
|
| | | int RealmLevel = PlayerDatas.Instance.baseData.realmLevel;
|
| | | if (itemConfig.EquipPlace == Type && RealmLevel >= itemConfig.RealmLimit)
|
| | | {
|
| | | IsBool = true;
|
| | | }
|
| | | }
|
| | | }
|
| | | }
|
| | | return IsBool;
|
| | | }
|
| | | private void IsShowRedPoint()
|
| | | {
|
| | | int GetDayOfYear = DateTime.Now.DayOfYear;
|
| | | string strKey= "Treasure"+ PlayerDatas.Instance.baseData.PlayerID;
|
| | | int day = LocalSave.GetInt(strKey);
|
| | | if (day != GetDayOfYear && IsEquipmentComparison())
|
| | | {
|
| | | LocalSave.SetInt(strKey, GetDayOfYear);
|
| | | IsShowPoint = true;
|
| | | }
|
| | | if (IsShowPoint)
|
| | | {
|
| | | redPointStre1.state = RedPointState.Simple;
|
| | | }
|
| | | else
|
| | | {
|
| | | redPointStre1.state = RedPointState.None;
|
| | | }
|
| | | |
| | | }
|
| | | private void Updatefighting(PlayerDataRefresh obj)//刷新境界
|
| | | {
|
| | | if (obj == PlayerDataRefresh.OfficialRank)
|
| | | {
|
| | | IsShowRedPoint();
|
| | | }
|
| | | }
|
| | | private void RedPointUpdate()
|
| | | {
|
| | | IsShowRedPoint();
|
| | | }
|
| | | }
|
| | | using System.Collections; |
| | | using System.Collections.Generic; |
| | | using UnityEngine; |
| | | |
| | | using System; |
| | | using Snxxz.UI; |
| | | //仙盟宝库 |
| | | public class FamilyStoreItem//家族仓库物品信息 |
| | | { |
| | | public int Index;//仓库格子索引 |
| | | public int ItemID;//物品ID |
| | | public ItemJsonData ItemData; |
| | | public Dictionary<int, List<int>> _UserData; |
| | | [Serializable] |
| | | public class ItemJsonData |
| | | { |
| | | public string UserData; |
| | | public int IsSuit; |
| | | public int EquipGS; |
| | | } |
| | | } |
| | | |
| | | public class FamilyActionInfoClass//接收家族行为信息 |
| | | { |
| | | public int FamilyID;//家族ID |
| | | public int ActionType;//类型 |
| | | public int Time;//时间 |
| | | public string Name;//玩家名 |
| | | public int OperationType;//操作类型1-捐献,2-兑换,3-销毁 |
| | | public int PlayerID;//操作的玩家ID; |
| | | public int ItemID;//物品ID |
| | | public ItemJsonData ItemData; |
| | | public Dictionary<int, List<int>> _UserData; |
| | | [Serializable] |
| | | public class ItemJsonData |
| | | { |
| | | public int ItemID; |
| | | public string UserData; |
| | | public int IsSuit; |
| | | public int EquipGS; |
| | | } |
| | | |
| | | } |
| | | |
| | | |
| | | public class FairyAuTreasureModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk |
| | | { |
| | | |
| | | public Dictionary<int, FamilyStoreItem> _DicfamilyStoreItem = new Dictionary<int, FamilyStoreItem>();//家族仓库物品信息 |
| | | |
| | | public List<FamilyActionInfoClass> _InformationList = new List<FamilyActionInfoClass>(); |
| | | public delegate void OnFairyAuIntegral(); |
| | | public static event OnFairyAuIntegral Event_FairyAuIntegral;//用于仙盟积分的刷新 |
| | | public delegate void OnFamilyActionInfo(); |
| | | public static event OnFamilyActionInfo Event_FamilyActionInfo;//家族行为信息的刷新 |
| | | public delegate void OnFamilyStoreItemInfo(); |
| | | public static event OnFamilyStoreItemInfo Event_FamilyStoreItemInfo;//仓库信息的刷新 |
| | | public static event Action<List<int>> Del_FamilyStoreItemInfo;//仓库信息物品的删除 |
| | | PackModel _playerPack; |
| | | PackModel playerPack { get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); } } |
| | | public int _FairyAuIntegral = 0;//获取仙盟积分 |
| | | |
| | | public List<int> JumpItemID = new List<int>();//从跳转到仙盟仓库需要选中高亮 |
| | | List<int> EquipmentList = new List<int>();//关于装备位置 |
| | | public bool IsShowPoint = false;//是否显示红点 |
| | | private const int Redpoint_key1 = 1070103; |
| | | public Redpoint redPointStre1 = new Redpoint(10701, Redpoint_key1);//仙盟仓库红点 |
| | | |
| | | public override void Init() |
| | | { |
| | | var funConfig = FuncConfigConfig.Get("StrengthenDisplay"); |
| | | int[] List = ConfigParse.GetMultipleStr<int>(funConfig.Numerical1); |
| | | EquipmentList.Clear(); |
| | | for (int i = 0; i < List.Length; i++) |
| | | { |
| | | EquipmentList.Add(List[i]); |
| | | } |
| | | } |
| | | |
| | | public override void UnInit() |
| | | { |
| | | |
| | | } |
| | | |
| | | public void OnBeforePlayerDataInitialize() |
| | | { |
| | | _DicfamilyStoreItem.Clear(); |
| | | _FairyAuIntegral = 0; |
| | | } |
| | | public void OnPlayerLoginOk() |
| | | { |
| | | PlayerDatas.Instance.PlayerDataRefreshInfoEvent -= Updatefighting;//数据的刷新(h0418) |
| | | PlayerDatas.Instance.PlayerDataRefreshInfoEvent += Updatefighting; |
| | | WarehouseTipsWin.RedPointUpdate -= RedPointUpdate; |
| | | WarehouseTipsWin.RedPointUpdate += RedPointUpdate; |
| | | } |
| | | |
| | | |
| | | |
| | | public void FairyAuIntegral(int value)//获取仙盟积分 |
| | | { |
| | | _FairyAuIntegral = value; |
| | | if (Event_FairyAuIntegral != null) |
| | | Event_FairyAuIntegral(); |
| | | } |
| | | |
| | | public void FamilyStoreItemInfo(HA406_tagGCFamilyStoreItemInfo info)//家族仓库信息 |
| | | { |
| | | if (!_DicfamilyStoreItem.ContainsKey(0)) |
| | | { |
| | | FamilyStoreItem _FamilyStoreItemP = new FamilyStoreItem(); |
| | | _FamilyStoreItemP.Index = 0; |
| | | FuncConfigConfig _PetFoodExchange = FuncConfigConfig.Get("PetFoodExchange"); |
| | | _FamilyStoreItemP.ItemID = int.Parse(_PetFoodExchange.Numerical1); |
| | | _DicfamilyStoreItem.Add(0, _FamilyStoreItemP); |
| | | } |
| | | |
| | | for (int i = 0; i < info.Count; i++) |
| | | { |
| | | if (_DicfamilyStoreItem.ContainsKey(info.StoreItemList[i].Index + 1)) |
| | | continue; |
| | | FamilyStoreItem _FamilyStoreItem = new FamilyStoreItem(); |
| | | _FamilyStoreItem.ItemData = JsonUtility.FromJson<FamilyStoreItem.ItemJsonData>(info.StoreItemList[i].ItemData); |
| | | _FamilyStoreItem.Index = info.StoreItemList[i].Index + 1; |
| | | _FamilyStoreItem.ItemID = (int)info.StoreItemList[i].ItemID; |
| | | _FamilyStoreItem._UserData = ConfigParse.Analysis(_FamilyStoreItem.ItemData.UserData); |
| | | _DicfamilyStoreItem.Add((int)info.StoreItemList[i].Index + 1, _FamilyStoreItem); |
| | | } |
| | | |
| | | if (Event_FamilyStoreItemInfo != null) |
| | | { |
| | | Event_FamilyStoreItemInfo(); |
| | | } |
| | | IsShowRedPoint(); |
| | | } |
| | | List<int> List = new List<int>(); |
| | | public void WarehouseToRefresh(byte[] _list)//仓库刷新 |
| | | { |
| | | List.Clear(); |
| | | for (int i = 0; i < _list.Length; i++) |
| | | { |
| | | List.Add(_list[i] + 1); |
| | | } |
| | | if (Del_FamilyStoreItemInfo != null) |
| | | { |
| | | Del_FamilyStoreItemInfo(List); |
| | | } |
| | | IsShowRedPoint(); |
| | | |
| | | |
| | | } |
| | | public void FamilyStoreDel(int _index, int ClearType)//家族仓库物品删除(清除的格子索引, 仅单格子清除时有效,从0开始代表第一格,0-单格子清除; 1-所有物品清除) |
| | | { |
| | | if (_DicfamilyStoreItem.ContainsKey(_index + 1) && ClearType == 0) |
| | | { |
| | | _DicfamilyStoreItem.Remove(_index + 1); |
| | | } |
| | | if (ClearType == 1) |
| | | { |
| | | _DicfamilyStoreItem.Clear(); |
| | | if (!_DicfamilyStoreItem.ContainsKey(0)) |
| | | { |
| | | FamilyStoreItem _FamilyStoreItemP = new FamilyStoreItem(); |
| | | _FamilyStoreItemP.Index = 0; |
| | | FuncConfigConfig _PetFoodExchange = FuncConfigConfig.Get("PetFoodExchange"); |
| | | _FamilyStoreItemP.ItemID = int.Parse(_PetFoodExchange.Numerical1); |
| | | _DicfamilyStoreItem.Add(0, _FamilyStoreItemP); |
| | | } |
| | | } |
| | | } |
| | | |
| | | public void FamilyActionInfo(HA403_tagGCFamilyActionInfo info)//接收家族行为信息 |
| | | { |
| | | _InformationList.Clear(); |
| | | for (int i = 0; i < info.Count; i++) |
| | | { |
| | | FamilyActionInfoClass _FamilyActionInfoClass = new FamilyActionInfoClass(); |
| | | _FamilyActionInfoClass.FamilyID = (int)info.FamilyID; |
| | | _FamilyActionInfoClass.ActionType = (int)info.ActionType; |
| | | _FamilyActionInfoClass.Time = (int)info.FamilyActionList[i].Time; |
| | | _FamilyActionInfoClass.Name = info.FamilyActionList[i].Name; |
| | | _FamilyActionInfoClass.OperationType = (int)info.FamilyActionList[i].Value1; |
| | | _FamilyActionInfoClass.PlayerID = (int)info.FamilyActionList[i].Value2; |
| | | _FamilyActionInfoClass.ItemID = (int)info.FamilyActionList[i].Value3; |
| | | _FamilyActionInfoClass.ItemData = JsonUtility.FromJson<FamilyActionInfoClass.ItemJsonData>(info.FamilyActionList[i].UseData); |
| | | _FamilyActionInfoClass._UserData = ConfigParse.Analysis(_FamilyActionInfoClass.ItemData.UserData); |
| | | _InformationList.Add(_FamilyActionInfoClass); |
| | | |
| | | } |
| | | if (Event_FamilyActionInfo != null) |
| | | Event_FamilyActionInfo();//家族行为信息的刷新 |
| | | |
| | | } |
| | | |
| | | private bool IsEquipmentComparison() |
| | | { |
| | | bool IsBool = false; |
| | | SinglePack singlePack = playerPack.GetSinglePack(PackType.Equip); |
| | | for (int i = 0; i < EquipmentList.Count; i++) |
| | | { |
| | | ItemModel ItemModel = singlePack.GetItemByIndex(i); |
| | | int Type = i; |
| | | if (ItemModel != null) |
| | | { |
| | | foreach (var key in _DicfamilyStoreItem.Keys) |
| | | { |
| | | if (key == 0) |
| | | { |
| | | continue; |
| | | } |
| | | int ItemId = _DicfamilyStoreItem[key].ItemID; |
| | | var itemConfig = ItemConfig.Get(ItemId); |
| | | int RealmLevel = PlayerDatas.Instance.baseData.realmLevel; |
| | | int equipScore = ItemLogicUtility.Instance.GetEquipScore(PackType.Equip, ItemId, _DicfamilyStoreItem[key]._UserData); |
| | | if (ItemModel.config.EquipPlace == Type && RealmLevel >= itemConfig.RealmLimit && equipScore >= ItemModel.equipScore) |
| | | { |
| | | IsBool = true; |
| | | } |
| | | } |
| | | } |
| | | else |
| | | { |
| | | foreach (var key in _DicfamilyStoreItem.Keys) |
| | | { |
| | | if (key == 0) |
| | | { |
| | | continue; |
| | | } |
| | | int ItemId = _DicfamilyStoreItem[key].ItemID; |
| | | var itemConfig = ItemConfig.Get(ItemId); |
| | | int RealmLevel = PlayerDatas.Instance.baseData.realmLevel; |
| | | if (itemConfig.EquipPlace == Type && RealmLevel >= itemConfig.RealmLimit) |
| | | { |
| | | IsBool = true; |
| | | } |
| | | } |
| | | } |
| | | } |
| | | return IsBool; |
| | | } |
| | | private void IsShowRedPoint() |
| | | { |
| | | int GetDayOfYear = DateTime.Now.DayOfYear; |
| | | string strKey= "Treasure"+ PlayerDatas.Instance.baseData.PlayerID; |
| | | int day = LocalSave.GetInt(strKey); |
| | | if (day != GetDayOfYear && IsEquipmentComparison()) |
| | | { |
| | | LocalSave.SetInt(strKey, GetDayOfYear); |
| | | IsShowPoint = true; |
| | | } |
| | | if (IsShowPoint) |
| | | { |
| | | redPointStre1.state = RedPointState.Simple; |
| | | } |
| | | else |
| | | { |
| | | redPointStre1.state = RedPointState.None; |
| | | } |
| | | |
| | | } |
| | | private void Updatefighting(PlayerDataRefresh obj)//刷新境界 |
| | | { |
| | | if (obj == PlayerDataRefresh.OfficialRank) |
| | | { |
| | | IsShowRedPoint(); |
| | | } |
| | | } |
| | | private void RedPointUpdate() |
| | | { |
| | | IsShowRedPoint(); |
| | | } |
| | | } |