少年修仙传客户端代码仓库
client_Wu Xijin
2019-02-25 a7c531aa353dae5b40b3c47f37211666ed0250a6
System/Skill/SkillCell.cs
@@ -2,7 +2,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
using System;
using UnityEngine.EventSystems;
namespace Snxxz.UI
@@ -57,17 +57,17 @@
            m_Time = 0;
        }
        public void Refresh(SkillConfig skillCfg)
        public void Refresh(int skillId)
        {
            skill.SetSkillData(skillCfg.SkillID);
            if (model.presentSltSkillID == skillCfg.SkillID) {
            skill.SetSkillData(skillId);
            if (model.presentSltSkillID == skillId) {
                skill.m_SelectImg.gameObject.SetActive(true);
            }
            else {
                skill.m_SelectImg.gameObject.SetActive(false);
            }
            skill.SetActive(PlayerDatas.Instance.skill.GetSKillById(skillCfg.SkillID) != null);
            skill.SetActive(PlayerDatas.Instance.skill.GetSKillById(skillId) != null);
            skill.m_SkillBtn.onClick.RemoveAllListeners();
            skill.m_SkillBtn.onClick.AddListener(OnClickSkill);
        }