| | |
| | | using System.Collections.Generic; |
| | | using UnityEngine; |
| | | using UnityEngine.UI; |
| | | using TableConfig; |
| | | |
| | | using System; |
| | | using UnityEngine.EventSystems; |
| | | namespace Snxxz.UI |
| | |
| | | m_Time = 0; |
| | | } |
| | | |
| | | public void Refresh(SkillConfig skillCfg) |
| | | public void Refresh(int skillId) |
| | | { |
| | | skill.SetSkillData(skillCfg.SkillID); |
| | | if (model.presentSltSkillID == skillCfg.SkillID) { |
| | | skill.SetSkillData(skillId); |
| | | if (model.presentSltSkillID == skillId) { |
| | | skill.m_SelectImg.gameObject.SetActive(true); |
| | | } |
| | | else { |
| | | skill.m_SelectImg.gameObject.SetActive(false); |
| | | } |
| | | |
| | | skill.SetActive(PlayerDatas.Instance.skill.GetSKillById(skillCfg.SkillID) != null); |
| | | skill.SetActive(PlayerDatas.Instance.skill.GetSKillById(skillId) != null); |
| | | skill.m_SkillBtn.onClick.RemoveAllListeners(); |
| | | skill.m_SkillBtn.onClick.AddListener(OnClickSkill); |
| | | } |