| | |
| | | private string GetHighestSorceEquipByPlace(List<int> _places)
|
| | | {
|
| | | var itemPackage = playerPack.GetSinglePackModel(PackType.Item);
|
| | | var allItems = itemPackage.GetPackModelIndexDict();
|
| | | var allItems = itemPackage.GetAllItems();
|
| | |
|
| | | var guid = string.Empty;
|
| | | var equips = new List<string>();
|
| | |
| | | private string GetBetterEquipByPlace(List<int> _places)
|
| | | {
|
| | | var itemPackage = playerPack.GetSinglePackModel(PackType.Item);
|
| | | var allItems = itemPackage.GetPackModelIndexDict();
|
| | | var allItems = itemPackage.GetAllItems();
|
| | |
|
| | | var guid = string.Empty;
|
| | | var equips = new List<string>();
|
| | |
| | |
|
| | | if (!overdue && _places.Contains(item.config.EquipPlace) && (item.config.JobLimit == 0 || (item.config.JobLimit / 100) == job))
|
| | | {
|
| | | var equipedItem = equipPackage.GetItemModelByIndex(item.config.EquipPlace);
|
| | | var equipedItem = equipPackage.GetItemByIndex(item.config.EquipPlace);
|
| | | var equipdItemScore = equipedItem == null ? 0 : equipedItem.equipScore;
|
| | | if (item.equipScore > equipdItemScore && item.equipScore > score)
|
| | | {
|
| | |
| | | public string GetBetterEquipByPlace()
|
| | | {
|
| | | var itemPackage = playerPack.GetSinglePackModel(PackType.Item);
|
| | | var allItems = itemPackage.GetPackModelIndexDict();
|
| | | var allItems = itemPackage.GetAllItems();
|
| | |
|
| | | var guid = string.Empty;
|
| | | var equips = new List<string>();
|
| | |
| | | continue;
|
| | | }
|
| | |
|
| | | var equipedItem = equipPackage.GetItemModelByIndex(item.config.EquipPlace);
|
| | | var equipedItem = equipPackage.GetItemByIndex(item.config.EquipPlace);
|
| | | var equipdItemScore = equipedItem == null ? 0 : equipedItem.equipScore;
|
| | | var overdue = packModelInterface.IsOverdue(item.guid, item.itemId, item.useDataDict);
|
| | |
|