System/BlastFurnace/BlastFurnaceModel.cs
@@ -1053,7 +1053,7 @@ List<ItemModel> itemModels = new List<ItemModel>(); List<AttrFruitConfig> fruitlist = playerPack.makeDruglist; Dictionary<int, ItemModel> itemDict = singlePack.GetPackModelIndexDict(); Dictionary<int, ItemModel> itemDict = singlePack.GetAllItems(); foreach (var index in itemDict.Keys) { if (playerPack.CheckIsDrugById(itemDict[index].itemId))