| | |
| | |
|
| | | protected override void OnPreOpen()
|
| | | {
|
| | | curItemModel = ItemLogicUtility.Instance.selectedItem;
|
| | | curItemModel = ItemOperateUtility.Instance.selectedItem;
|
| | | if (curItemModel != null)
|
| | | {
|
| | | wear01Img.SetSprite(StringUtility.Contact("EquipPlace_", curItemModel.config.EquipPlace));
|
| | |
| | |
|
| | | var equipType = curItemModel.config.EquipPlace;
|
| | | var item = curItemModel;
|
| | | ItemLogicUtility.Instance.CheckSuitReplaceInfo(equipType, item);
|
| | | ItemOperateUtility.Instance.CheckSuitReplaceInfo(equipType, item);
|
| | | Close();
|
| | | }
|
| | |
|
| | |
| | | switch ((RoleEquipType)curItemModel.config.EquipPlace)
|
| | | {
|
| | | case RoleEquipType.FairyCan:
|
| | | ItemLogicUtility.Instance.CheckSuitReplaceInfo((int)RoleEquipType.FairyCan2, curItemModel);
|
| | | ItemOperateUtility.Instance.CheckSuitReplaceInfo((int)RoleEquipType.FairyCan2, curItemModel);
|
| | | break;
|
| | | case RoleEquipType.JadeDynasty_Glove1:
|
| | | ItemLogicUtility.Instance.CheckSuitReplaceInfo((int)RoleEquipType.JadeDynasty_Glove2, curItemModel);
|
| | | ItemOperateUtility.Instance.CheckSuitReplaceInfo((int)RoleEquipType.JadeDynasty_Glove2, curItemModel);
|
| | | break;
|
| | | case RoleEquipType.JadeDynasty_Ring1:
|
| | | ItemLogicUtility.Instance.CheckSuitReplaceInfo((int)RoleEquipType.JadeDynasty_Ring2, curItemModel);
|
| | | ItemOperateUtility.Instance.CheckSuitReplaceInfo((int)RoleEquipType.JadeDynasty_Ring2, curItemModel);
|
| | | break;
|
| | | }
|
| | |
|