| | |
| | | SinglePackModel singlePack = playerPack.GetSinglePackModel(PackType.Equip);
|
| | | if (singlePack == null) return false;
|
| | |
|
| | | Dictionary<int, ItemModel> equipDict = singlePack.GetPackModelIndexDict();
|
| | | Dictionary<int, ItemModel> equipDict = singlePack.GetAllItems();
|
| | | foreach(var model in equipDict.Values)
|
| | | {
|
| | | progress += model.config.StarLevel;
|
| | |
| | | SinglePackModel singlePack = playerPack.GetSinglePackModel(PackType.Equip);
|
| | | if (singlePack == null) return false;
|
| | |
|
| | | Dictionary<int, ItemModel> equipDict = singlePack.GetPackModelIndexDict();
|
| | | Dictionary<int, ItemModel> equipDict = singlePack.GetAllItems();
|
| | | foreach(var condi in treasureInfo.needConditionsDict.Values)
|
| | | {
|
| | | progress = 0;
|