Core/GameEngine/Login/Launch.cs
@@ -284,7 +284,13 @@ } } #endif #if UNITY_EDITOR if (!AssetSource.allFromEditor) { FileExtersion.DirectoryCopy(ResourcesPath.CONFIG_FODLER, ResourcesPath.Instance.StreamingAssetPath + "config"); FileExtersion.DirectoryCopy(ResourcesPath.ResourcesOutPath + "BuiltIn", ResourcesPath.Instance.StreamingAssetPath + "builtin"); } #endif if (!firstLaunch) { done = true;